alastair's Forum Posts

  • When ever I make graphics in PS to go into Construct, I just make all layers invisible except the layer I want to import. Then go 'save for web and devices' then save it as PNG. Then I just load that image with a sprite, and it's as it should be.

  • I might try that idea Arima. The reason they are only a single value at the moment, is cause I'm working with the unique ID of the object, since all the cells are the same object.

    Rich, I'm not sure if I should, its got hundreds of events and they're filled with a lot of crap.

  • <img src="http://i253.photobucket.com/albums/hh57/alspal/menu.png">

    This is basically my menu thingo, each cell is a value.

    When my variable equals the same as the cell value, the cell is selected (shows as '2' in the picture).

    This is what I'm doing for moving down the menu ( in the first column):

    -Down is pressed         |     
        -Value >= 1          |    Add 1 to value
        -Value <= 4          |
            -Value = 5       |    Set value to 1 
    
    [/code:2x13z7np]
    
    And a similar thing for moving up, except subtracting 1 from value.
    
    This works fine, however I'm having trouble moving left/right
    
    I've tried something like this (for moving right in the first row of the menu):
    
    [code:2x13z7np]
    -Right is pressed      |     
        -Value = 1         |    Add 4 to value
        - OR               |
        -Value = 5         |    
        - OR               |   
        -Value = 9         |
             -Value = 13   |    Set value to 1
    [/code:2x13z7np]
    
    However it doesn't always seem to work right. Is there a different/better way to code something like this?
    
    .
  • I wonder if many people have donated yet?

  • Tigsource is probably the best source of indie news, I've found.

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  • thanks for the info

  • Has anyone noticed when you have a few frames in an animation, then you edit a picture on one of the frames and then close it, another picture editor will open (with an image of your first frame)?

    or is it just me?

  • lol, I bet its a fake account of LIJI's or something.

  • That's not what I'm saying, I'd like the set key to insert the key at the same time (if the key doesn't exist).

  • Would it be possible to just have the 'Set key value' (hash table) automatically insert the key if it hasn't been created? This would greatly improve work flow.

    Instead of having to do something like this for every time you use the hash table:

    Event -> Delete key, insert key.

    or having an event that creates the key then an event where the key can be edited.

    It would really helpful to just be able to combine the insert/set key.

  • Has only overlay been changed in the next build? Or has other effects like multiply?

  • oh awesome, yeah dragging the object to the different layer seemed to work. Thats incredible!

    Thanks

  • I accidentally started making all these objects on the wrong layer, when I wanted them to be on a layer above that.

    Does anyone know the best way to move some objects from a layer to another layer?

  • Would it be possible to implement a feature so that when you're placing the hotspot, you can input a value rather than manually trying to set it?

    This would allow for precision when placing the hotspot.

  • Construct stays free and you can still simply download a full-featured version, but you can't compile to any platform with the free version. You could test the runtime just fine, but you can't compile it. If you buy a license, you'd get a couple of new buttons that'd allow you to compile for the PC, Mac, X360, etc. Heck, I'd drop a couple hundred bucks on it if I could deploy to more platforms. It'd be a win/win.

    I guess a business model like that could be attractive for most users. You could still learn the app and only if you're going to deploy your game, you'll have to pay for it - it's a fair deal.

    Personally thats what I'd like to see.

    Although, I doubt that it will happen.