alastair's Forum Posts

  • you should check out deadeye's example

  • thanks, I'll try that.

  • Since Construct doesn't have a spread value feature, I've been relying on the "unique ID" action. However what I think would be useful is a Unique ID for a specific object, like if I have 8 of the same sprites their unique IDs could be: 1,2,3,4,5,6,7,8.

    However at the moment their unique IDs would be more like this: 94,95,96,97,98,99,100,101. Since the unique ID is accounting for all the other objects in the game.

    So what I'm saying is, can we get a unique ID that excludes all other objects from the ID?

    I've just coded a whole menu system based around using the unique ID thing, but realised that as I add more objects to the game the new objects get an ID which comes before the old object.

    So I'm not really sure how I can actually make proper use of this unique ID, as every time I refer to an object according to an ID then if I insert a new object it will just mess it up as the object's ID will have changed..

  • Can't you put canvas stuff onto a sprite(which has distortion)?

  • That is really beauitful! Very nice style you have there.

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  • will do!

  • you are amazing...

    this will save so much time!

  • When ever I make graphics in PS to go into Construct, I just make all layers invisible except the layer I want to import. Then go 'save for web and devices' then save it as PNG. Then I just load that image with a sprite, and it's as it should be.

  • I might try that idea Arima. The reason they are only a single value at the moment, is cause I'm working with the unique ID of the object, since all the cells are the same object.

    Rich, I'm not sure if I should, its got hundreds of events and they're filled with a lot of crap.

  • <img src="http://i253.photobucket.com/albums/hh57/alspal/menu.png">

    This is basically my menu thingo, each cell is a value.

    When my variable equals the same as the cell value, the cell is selected (shows as '2' in the picture).

    This is what I'm doing for moving down the menu ( in the first column):

    -Down is pressed         |     
        -Value >= 1          |    Add 1 to value
        -Value <= 4          |
            -Value = 5       |    Set value to 1 
    
    [/code:2x13z7np]
    
    And a similar thing for moving up, except subtracting 1 from value.
    
    This works fine, however I'm having trouble moving left/right
    
    I've tried something like this (for moving right in the first row of the menu):
    
    [code:2x13z7np]
    -Right is pressed      |     
        -Value = 1         |    Add 4 to value
        - OR               |
        -Value = 5         |    
        - OR               |   
        -Value = 9         |
             -Value = 13   |    Set value to 1
    [/code:2x13z7np]
    
    However it doesn't always seem to work right. Is there a different/better way to code something like this?
    
    .
  • I wonder if many people have donated yet?

  • Tigsource is probably the best source of indie news, I've found.

  • thanks for the info

  • Has anyone noticed when you have a few frames in an animation, then you edit a picture on one of the frames and then close it, another picture editor will open (with an image of your first frame)?

    or is it just me?

  • lol, I bet its a fake account of LIJI's or something.