7Soul's Forum Posts

  • Ashley where can I find the assets for the Standard Edition?

  • You mean something like this? [link removed] (it's an 8-bit game i'm making, it's set to 2x) let me know, then I check how I did it

  • Kyatric I have one link, was trying to add a second when I got the error

  • Ashley Yes, it's fixed :)

  • ramones The link takes me to scirra.com/store, and I don't see any My Purchases link >:

  • Since we are on the subject, where do I find the material available for the standard edition?

  • I'm getting this error when I edit my signature:

    Server Error in '/' Application.
    
    String or binary data would be truncated.
    The statement has been terminated.
    
    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. 
    
    Exception Details: System.Data.SqlClient.SqlException: String or binary data would be truncated.
    The statement has been terminated.
    
    Source Error: 
    
    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.
    
    Stack Trace: 
    
    [SqlException (0x80131904): String or binary data would be truncated.
    The statement has been terminated.]
       System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection) +2073486
       System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) +5064444
       System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning() +234
       System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) +2275
       System.Data.SqlClient.SqlCommand.FinishExecuteReader(SqlDataReader ds, RunBehavior runBehavior, String resetOptionsString) +215
       System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async) +987
       System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, DbAsyncResult result) +162
       System.Data.SqlClient.SqlCommand.InternalExecuteNonQuery(DbAsyncResult result, String methodName, Boolean sendToPipe) +178
       System.Data.SqlClient.SqlCommand.ExecuteNonQuery() +137
       System.Data.Linq.SqlClient.SqlProvider.Execute(Expression query, QueryInfo queryInfo, IObjectReaderFactory factory, Object[] parentArgs, Object[] userArgs, ICompiledSubQuery[] subQueries, Object lastResult) +316
       System.Data.Linq.SqlClient.SqlProvider.ExecuteAll(Expression query, QueryInfo[] queryInfos, IObjectReaderFactory factory, Object[] userArguments, ICompiledSubQuery[] subQueries) +113
       System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) +344
       System.Data.Linq.StandardChangeDirector.DynamicUpdate(TrackedObject item) +83
       System.Data.Linq.StandardChangeDirector.Update(TrackedObject item) +232
       System.Data.Linq.ChangeProcessor.SubmitChanges(ConflictMode failureMode) +643
       System.Data.Linq.DataContext.SubmitChanges(ConflictMode failureMode) +378
       UserProfile.UpdateProfile(Object sender, EventArgs e) +4896
       System.Web.UI.WebControls.Button.OnClick(EventArgs e) +118
       System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) +112
       System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) +10
       System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +13
       System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) +36
       System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +5563
    
    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.272
    
  • I've been getting the exact same error, funny enough, also when I have enemies in it

  • n easier way to get to the changelog

    Either I'm blind or there is no way to get to here from here without going through the Scirra facebook.

    Go on the home page, scroll down and click Download Construct 2, then you can click the link on the left to download the new version

  • keepee Now I feel like an idiot. Well, you can always create a blank sub-event and drag it out, while they don't add that shortcut

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  • I'm using the 'Set Layout Scale' action to zoom in. All my layers have a Scale Rate of 100, and my game is set to the fullscreen mode Scale. Then I have an action to always set the camera to the origin (0,0) and that works fine.

    But if I change any layer Scale Rate to any other value, the origin changes place, and the game screen gets out of center. Eg, if all layers have a scale rate of 100, the origin is at the top-left corner. If I set the Scale Rate of any layer to 0, the origin changes to the center of the screen.

  • --A shortcut to create blank event

         I often use 'b' to create a blank sub event and then drag it back.. when really I just want a normal non-sub blank event. E creates an event+condition, but often, I just need the blank event space to copy, paste, and modify from other events..

    Press E

  • KidsOnTheBeat (btw, cool name)

    We didn't have time to include a tutorial, but we will in the final version. Also, we are considering removing the click+drag mechanism for a just click

    Thanks for commenting ;)

  • Alright, I exported with appMobi using directCanvas, so it wont run my Ajax requests. So, is there another way to access my csv (excel table) database?

  • <center><img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/promo02.png" border="0"></center>

    ? Info

        This was originally a game made for Ludum Dare in under 72h and we are now expanding it.

    ? ?Cosmic Canvas is a strategy/defense game that combines elements from the tower defense genre with space shooters for something completely different.

    ? ?In Cosmic Canvas, your object is to create a planet by combining base materials. Once your planet reaches its early development stages, it begins to produce different materials, which are your weapon against invading forces whose only objective is to destroy your planet.

    ? ?By combining the 3 base materials, you can form 27 different final planets.

    There are 9 types of materials you can attack with, each complementing each other in protecting your weaknesses.

    ? ?It's all about evolution. When you evolve, your enemies evolve. And you must find ways to counter their powers, either using the right combination of materials or through upgrades.

    ? ?The game will be available online in game portals and on the AppStore for iPad and Google WebStore for Android

        An early version is available through the Ludum Dare website http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=2958

    ? New Features

        9 Materials - They are your weapons. Each does something different against enemies

    <center><img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/dev01.png" border="0"></center>

        Traps - Traps can be loaded with materials. Some activate by collision, some by a timer. They can be used to increase the material effect or power.

    <center><img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/dev02.png" border="0"></center>

        Enemy Types - Enemies are resistant or weak against certain materials, in a rock-paper-scissors fashion.

    <center><img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/dev03.png" border="0">

    Organic - Non-organic - Metalic</center>

    ? Pictures

    <center>

    <img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/screenshot02.png" border="0">

    <img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/screenshot03.png" border="0">

    Dead Pixel Games

    </center>