I believe I finished the map system and the menu screen. I'm moving the extra information to another screen, and for that I'm adding 2 more buttons, L and R, that will be used in the game to quickly change weapons.
Unexplored areas are dark and don't show the passages between them. This way you reveal the map as you explore, and the map serves more as a guidance and so that you don't get lost.
There's also a dot that shows where your next objective is, if there's any.
<img src="http://i.imgur.com/6KzhH.png" border="0" />
Now I'll work on more interesting stuff, because none of you wants to keep seeing menu screens, right?
I think now I'll start working on enemy behavior for the exploration part.
First I'll make those rocky enemies that roll at you
<img src="http://i.imgur.com/P7mFk.gif" border="0" /><img src="http://i.imgur.com/LfePF.gif" border="0" />