7Soul's Forum Posts

  • ChrisAlgoo: me? Try this link

  • I have used this in a project recently, it is what you had in mind?

    <img src="http://i.imgur.com/LUC6FzX.png" border="0" />

  • Make a condition in which the object is moving. Then, right click it and inverse it. Now fill in the action space with whatever you were planning!...

    And then add a "Trigger once while true" if you need it to happen only the moment it stops

  • WebStorage can only store things on the PC of the user, and it gets erased eventually.

    I recently made a game for Ludum Dare 48h competition that uses communication between 2 windows using WebStorage, but it's just a temporary solution.

    You probably want to get a database (maybe MySQL) and use AJAX and PHP to save the values. There might be a tutorial about this somewhere

  • Put the sprite 2 clicked event before the sprite 1 event. This way the sprite 2 event wont happen on the same tick

  • Try the canvas plugin, you can do what you want with it's paste object action.

    Yeah you can paste, but it doesn't become a new sprite. There's no way to do that as far as I know. You can make a bunch of objects act like one (there would be a ton of objects...), but not what you have in mind

  • You disabled the event. Right click it and select 'toggle disabled' or press 'D'

  • Use the WebStorage plugin to save local values.

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  • If you press Ctrl+Shift+J (on chrome) and go over to Netword, you will see it calls for some sound files and the font file, but it returns an error '404 not found'. You probably didn't upload the sound file for some reason

    Screenshot of the error

  • I remember seeing a diablo movement tutorial or something in the Frequently Asked Questions topic

  • Maybe if you make an event like this:

    For each 'object' (ordered): order by 'variable'

    Object: move to bottom

    Then you can use the "pick top" action because the one with the highest 'variable' was the last one sent to bottom, which means the top one is the lowest 'variable'

  • Add a instance variable to the family called 'id'. Set the id of the sword to 1 (and I assume you have other weapons? So for each of them you give another id) you can do this by just selecting the sword, you don't need events.

    Then on the events do this:

    Condition: Player collides with FamilyWeapons

    Sub-Event: FamilyWeapons.id = 1

    Result: Do actions, because you picked the sword, eg: destroy FamilyWeapons (this will destroy only the sword, because the sub-event picked only the object with id = 1)

    Sub-Event: FamilyWeapons.id = 2

    Result: Do actions, because you picked the bow

    etc...

  • Not really a GDD, but I document all my ideas and plans. I have files describing how certain things will work and random ideas I have for parts of the game. This is very useful because then I wont forget anything

  • When previewing a tutorial, the first paragraph wont have the correct CSS applied to it. Seems like it is missing a <p> tag around it.

    EDIT: the paragraph after a big image that has a "open full image" link also has the same problem

  • I can take a look if you send me the link, but first of all, is NPObject a plugin? If so, it might not be up-to-date with the current version of C2