2dchaos's Forum Posts

  • Hi, is there any way, even if it�s hacky, to get a point of a collision polygon at runtime, like we do with imagePoints? eg: Sprite.colisionPoint(0)?

    If not, somebody know of a plugin? I need this for the GGJ, I�ll use the collision points in the tiles of a tilemap to project shadows using Canvas, but the tiles don�t have imagepoints.

    Thanks

  • https://dl.dropboxusercontent.com/u/6813637/s_/index.html

    I?ve pinned the canvas objects to the player, but the light got all wrong.

    I want te canvas to aways be on the screen rendering the lights/shadows, to save processing power. ;]

    My project is here, I?m making a game for GGJ, any help would be much appreciated ^^

    https://dl.dropboxusercontent.com/u/6813637/light_test.capx

  • Hi, how do I make the canvas object follow the player?

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  • op sounds very presumptuous.

    But it reminded me of this, very helpful when we�re starting our business:

    gdcvault.com/play/1014394/1-Hour-Video-Game

    For me it�s not that different than having a nickname like your own, RookieDev. If having a company name makes people happy and more confident to make some cool games, what�s the problem?

  • cool, thanks for sharing ;]

  • There is a game engine called isogenic that seens to be able to support a fast multiplayer trough node.js:

    isogenicengine.com

    Maybe that�s an option? I don�t know what their license is, but Construct 2 could license their solution if it�s any good.

    I would gladly pay extra for a multiplayer module.

    Also, check their isometric engine, it supports isometric TMX and that�s sweeet.

  • Not at the moment, but our rates are friendly and we work fast. ;]

  • Hello, just a quick update to show some cute character animations we did for Ludum Dare and to say we?re avaiable for hire if you guys need art ;]

    Thanks!

    <img src="https://dl.dropboxusercontent.com/u/6813637/poppy_anims.gif" border="0" /><img src="https://dl.dropboxusercontent.com/u/6813637/mockup.png" border="0" />

  • very cool, follow edges would be awesome ;]

  • loser9190 hi there, we?ve just answered your email ;D

    imothep85 thank you, hope to have some new stuff to show soon ;]

  • Thank you! ;]

  • Good god, so much drool ;o

  • Hello there!

    My name is Fernando, and me and my gf Luciana are an artist duo that are aways willing to work on great games. ;]

    We work with pixel art, animation and concept art, being developers ourselves in our free time.

    Contact us TOLL FREE at: hello (AT) sleepysheepy (DOT) com

    You can take a look at some of our other works at:

    http://www.sleepysheepy.com

    Thanks!

    Here?s some samples of our works:

    Gallery(Updated 1/10/14)

    <img src="https://dl.dropboxusercontent.com/u/6813637/poppy_anims.gif" border="0">

    <img src="https://dl.dropboxusercontent.com/u/6813637/mockup.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%281%29.gif" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%281%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%282%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%283%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%284%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%285%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%286%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%287%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%288%29.png" border="0">

  • Got it, thanks for explaining and Joannesalfa! ;]

  • digitalsoapbox: With all due respect, the hard way / "the way it always has been" isn't always the best or most efficient way. Last time I checked, Scirra has gone to great lengths to make it seem like C2 is one of the most convenient, easy-to-use, and all-in-one game creation programs out there, and pride themselves on ease of use. All we're trying to do is nurture this app to give it that extra edge it needs.

    Call me crazy, but I feel that having a robust and easy-to-use in-engine tilemap editor without having to resort to a 3rd party app helps give C2 that extra edge and would be an extremely big selling point.

    quoted for the truth, I don?t see what can be more urgent other than tile mapping, now that the debugger is working, since it?s an essential feature to make lenghty games.

    Auto-tiling, better collision control, animated tiles, flipping/rotation controls and runtime controls aren?t gimmicks o.o