2dchaos's Forum Posts

  • I think this may help you ;]

    youtube.com/watch

  • You?re allowed to go much much crazier with C2 in terms of gameplay. If you want to test a concept, you can easily do a mockup in no time and test it with your friends by just sending them a link.

    Want to team up with an artist or sound designer? It?s so easy to learn that you and your team will have no barriers implementing stuff.

    I was skeptical at first about C2 capabilities to make a full game, but we?re already starting to see there?s much more than what meets the eye in terms of power and adaptability.

  • you should keep a look on the clay.io plugin

    http://clay.io/docs/scirra

  • I�m using this for my next project, I was going crazy trying to debug my games a while ago.

  • Hi again.

    If someone is interested I added a Pause/resume action to built-in audio plugin. I have not attached files because I don't know if it is allowed to post modified offical plugins here.

    Note: Altough it is working well on browsers, it is not on CocoonJS (sound pauses, but when resumed the audio plays from start and not from paused point.). As cocoonJS uses API_HTML5 I guessed a simple play() would work as on browsers... :/

    Thanks for reading! :D

    This is a nice feature to be added for when the user changes tabs on the browser. ;]

  • I?m having a blast experimenting with the features from clay.io, awesome work!

    Just a couple questions:

    1- Will there be a way to post the canvas screenshot to facebook?

    2 - Is there any way to make a facebook login page that isn?t a pop-up? The facebook pop-up is being blocked here by chrome.

  • I?ve figured what I was doing wrong: I was using the secret key when I was supposed to use the subdomain/game key instead. ;]

    Maybe it would be better to make the difference between the two things clearer. ;P

    Anyway, thank you for the plugin, I?m very excited about the possibilities!

  • Hi austin, thank you for the example.

    Now it?s showing me the message "Game Key Error!

    Game not found" on the upper right corner of the page.

    I?ve copied the secret key from the api page on the clay.io object and used the leaderboard ID on the leaderboar events.

    Do you have any clue what I?m doing wrong? ;]

    I?m using R99 by the way.

  • Hi, I can�t make the plugin work. Can someone post a small .capx without the API IDs just so I can see if I�m doing something wrong?

  • Really liked the 3d sprite effects ;]

    Keep doing it!

  • Just what I was looking for, I�ll test it later ;] Thanks!

  • Just posting to say this is awesome ;] Keep up the good work!

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  • Wow, first, that was awesome. The game surelly will have more polish in the next versions, but there?s a strong concept in the game already.

    Some suggestions:

    • Make the transitions between actions smoother. I deduce you will make animations for more actions, like the starting scene where the boy is stuck in the branch.
    • More details! I loved how it doesn?t rain below the trees. Those details adds to the already great atmosphere.
    • Make the speed of both the boy and his little friend close to each other. A lot of times I would have the little friend running too fast.
    • Make them more unique in color. The silhouette is fantastic(I myself would make the eyes of the little friend smaller) but I?ve became confused some times.
    • The start puzzle is a bit confusing. I could control the little friend, but couldn?t get out of the hole. So I tought it was a bug. Then I?ve found the rope. Maybe investing the order would make this puzzle clearer.
    • Running - The first time the little alien creatures where running after me I was caught of guard. After a while it became very silly, as the creatures are kind of cute. I suggest you to use something really big and scary here, just one time, cutting the level short(remember the spider from limbo).

    Congratulations on the game, this gives me hope to pursue bigger projects inside Construct instead of Unity ;]

  • You can multiply the enemy ships movement rate by a ratio.

    So if the normal enemy ship movement is 30 * dt, when the shots collides with the enemy you can do.

    Enemy move forward 30 * dt * 0.5

    wait 5.0 seconds

    Enemy move forward 30 * dt * 1.0

  • Wow, this is awesome ;]