1mrpaul1's Forum Posts

  • as a pro developer with more than 50 finished games and 50+M plays of my games I can say what im missing in the C3.

    - normal standalone app

    - 3D (based on the modern libraries for 3d in the web)

    - support for all popular monetisation tools

    - prefabs

    - mesh animation

    - masking for sprites

    - runtime preview

    - support for facebook playable files.

    list can be wider, but this is the main things that pro devs cant find in the engine.

    3D for web is very popular now, devs who can do it, using classic JS and three JS earning the highest salaries.

    many people searching for devs who can do Facebook playable ads

    and all publishers asking about monetization tools in the developed games and they all has api for unity

    this is why publishers asking devs to use unity

    and probably construct need more than 2 devs to make the engine, to be compitative

  • Lets discuss what can be done to make the Construct interesting for devs, especially who are searching for a new engine, after Unity fail

    People telling that Construct is for kids, why?

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  • Remember that both the ball and the bricks have a friction and mass, you can raise the friction to the point where there is no bounce so there should be a middle ground. Try raising the friction to a higher amount for an easy fix.

    OR

    When the ball and the bricks collide try an event that says "If velocityX + velocityy is less than 40" then ball velocity X = ball velocity X / 2 (halved) and the same for Y in another event. That will severely drain the ball of it's velocity when you approach the settling that you are trying to get rid of. Raise the number higher than 2 if this isn't enough.

    I did something like this, and it is working, but there are some issues as well. For example, it can remove the bounciness completely. I resolved it, but bouncing stops after jump and not after moving (which I do by rotating the ball)

  • The ball should settle into place naturally by using the physics object and you can set the friction and mass inside the properties of the physics behavior. I think the problem must lie in the movement logic somewhere that is competing with the physics behaviors ability to settle. May I ask how this ball gets into motion and if you modify the motion after that point?

    Sure, I checked all settings, What unusual I did, was change the gravity of the physics, to 40, the default is 200 as I remember, I need a faster physics

    And this is what i have at the end

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  • Im trying to use physics for a ball game and struggled with one annoying issue with the physics

    The ball with high elasticity has bounce noise, it is always bouncing at a small speed, which looks like shaking, and most annoying it never stops bouncing

    I want to keep the rubber effect but this noisy bouncing kills the effect

    May be somebody knows how to setup the physics right

  • It's not escaped correctly for expressions. (you'd need double quotes)

    Why don't you ajax request a project file and load it into the array object?

    Or to not need to escape it you could paste this into a string variable and load that string variable into the array object.

    yeah, I tried to load it a string, but string value showing the same errors as array load block

    I saw the method with Ajax, but honestly tried to avoid modules that I don't need

  • I probably found an issue, all items got to be with double quotes.

    and here is another question

    why construct saving data in one format but loading in another?

    bug, feature? forgot to redone from v2?

  • I tried to write array data as json and log it into browser console and got data like this {"c2array":true,"size":[50,3,1],"data":[[[521],[273],["portal"]],[[867],[373],["tower"]],[[175],[73],["events"]],[[867],[73],["casino"]],[[174],[373],["temporal"]],[[521],[573],["arena"]],[[521],[-427],["portal"]],[[521],[973],["portal"]],[[-605],[-277],["portal"]],[[-605],[-277],["portal"]],[[1560],[-427],["portal"]],[[521],[1573],["portal"]],[[-432],[-1177],["portal"]],[[1474],[1723],["portal"]],[[2080],[-627],["portal"]],[[-1038],[1073],["portal"]],[[-1557],[-527],["portal"]],[[694],[-1927],["portal"]],[[2599],[-527],["portal"]],[[-605],[2223],["portal"]],[[1993],[2023],["portal"]],[[-2164],[823],["portal"]],[[-1557],[-1527],["portal"]],[[954],[-2477],["portal"]],[[3119],[-527],["portal"]],[[2340],[2323],["portal"]],[[-605],[2823],["portal"]],[[-865],[-2627],["portal"]],[[2080],[-2627],["portal"]],[[3639],[-627],["portal"]],[[2946],[2373],["portal"]],[[88],[3523],["portal"]],[[-2423],[1773],["portal"]],[[-2597],[-727],["portal"]],[[608],[-3477],["portal"]],[[521],[4073],["portal"]],[[4245],[323],["portal"]],[[-3203],[423],["portal"]],[[-2250],[-2327],["portal"]],[[3379],[-2077],["portal"]],[[3032],[3023],["portal"]],[[0],[0],[0]],[[0],[0],[0]],[[0],[0],[0]],[[0],[0],[0]],[[0],[0],[0]],[[0],[0],[0]],[[0],[0],[0]],[[0],[0],[0]],[[0],[0],[0]]]}

    but when I try to load it into an array as json I got errors like this

    what I'm doing wrong?

  • Today Scirra automatically takes money from my card. Actually, I do not use construct for a long time already and do not want to subscribe anymore.

    2 months ago I deleted my card, but as I noticed only today, the card wasn't removed, but I didn't see it because closed the page after hitting the button for card removal.

    As I see now, I got to have another card to remove the current card.

    Why the process is so hard, why I need to make so many operations just to remove my card?

  • How so? Do they have some kind of announcement board or something?

    it was said by their representative. soon you will see the official message I believe

  • Kongregate wants to relaunch its service and asking devs to upload their HTML5 games

    Revshare will be 70% to the devs

    so....

  • Thank you, pleasant to hear

  • Damn! This looks hella good :)

    Thanks

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  • Hello colleagues

    Please vote for the game on Indie DB competition

    it is very important to me

    indiedb.com/games/voxel-serval