1mrpaul1's Forum Posts

  • Hi

    For a half year did this game and thought to offer NASA to replace their old flash game with this game, but... Yeah, stupid idea, they don't work with outside devs

    Nothing to do.

    The game was published as HTML5 and Android game.

    HTML5

    y8.com/games/y8_rocket_simulator

    Android version

    play.google.com/store/apps/details

  • Just did my first game using ragdolls

    Was hard to sync physics to work the same on the different devices

    but in the end it seems funny

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    Please check the game and share your thoughts y8.com/games/y8_drunken_wrestlers

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  • Did my first 3d model and the game with prerendered 3d graphics.

    y8.com/games/tiranobot_assembly_3d

    Also, by code and sprite deformation did the effect of 3d space for the fighting scene

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  • Hi

    Thank you

    The process of the vectorizing took about 3o mins plus about5-10 minutes on drawing the sketch

    I'm using Adobe Illustrator but you can use any vector tool because there was used just basic features

  • My version of the Jetpack Joyride game https://www.y8.com/games/crazy_jetpack_ride

    Fast game but balancing and performance-optimizing took a lot of time

    Videos about drawing the characters

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    gameplay video

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  • The first drawing from the series

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    Let me know what do you think about it

  • Hiya! This looks great! I was wondering if there are any tutorials that you would recommend to make a game like this? Specifically, how to create an online real-time multiplayer browser game like this?

    Thanks!

    Actually it is not multiplayer now. Just AI and few tricks that make it looks like a real multiplayer.

    But actually it is how you got to make your online game.

    Firstly you need to create the game with bots that can make fun and balanced gameplay, and only then to add multiplayer, that is easy with photon plugin.

    But multiplayer without bots leads

    1) if your game will not be very popular, it will be empty

    2) if the players will disconnect the gameplay will look bad for other players

    So you got to connect bots if the room will not have enough players you are adding a bot if the player disconnected you replace him/her with a bot

  • My version of the worms game, but not it is.... pony :D

    y8.com/games/magic_run_io

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    Will be happy to see your feedback

  • Yeah, we are always got to think out of box

  • I've liked it a lot. Mostly because I was surprised that something like that can be done with COnstruct.

    Liked the idea and the execution.

    On a side note, there's a bug when you press "online save" at the beginning and then close the window prompt asking you to log in. After that, you can't press either local or online save and you have to refresh the browser.

    Thank you for the feedback

    Glad that you like the game.

    If you will know how i did this mechanic.... i tried 7 options, including 3D with Q3D plugin, but then tried absolutely weird solution, create circles outside the screen, create and pin temp objects on it, and then rotating circle to the mouse and projecting temp objects coordinates to the parts of the puzzle. And it showed a great result \

    Yeah, weird bug with online button, i will fix it

  • Want to introduce you my version of the lowpoly puzzle

    Was har to realise this conception in the construct 2 but I'm happy with the result

    Please check the game y8.com/games/magic_poly_3d and share with your opinion

  • Nice plugin, but poor documentation.

    hard to create new gestures right, Also, we got to have ability to remove default gestures, as long as they are interrupting with the costume.

    for example, I need sign > but it is recognizing very bad also plugin usually thinking that im making just ! default sign.

    And will be better if was possible to set up direction of the motion, but it is resolving on client side for sure

  • 1mrpaul1

    Important thing I forgot to mention is adding "C0" to the list of properties available in lobby. Call "Set props listed in lobby" action with PropNames set to "C0" before creating a room.

    For exact property match, you can also use "expected custom properties" feature instead of sql lobby. Set current room property of arbitrary name like "level", add property name to the list of properties available in lobby and create a room. On other client, set the same "level" property to required value and select "MatchMyRoom" option in "random join" action.

    Thanks! the second option looks more clear for me. Will try

  • 1mrpaul1

    > no such column: CO (-2)

    >

    Did you try C0 column instead? C1, C2, ... C9 also should work according to documentation.

    If to be honest I do not understand the logic itself, why we are using string as a comparison here

    s1.construct.net/images/v722/uploads/articleuploadobject/0/images/34622/join.png

    I mean in this place CO = 3

    This is my code

  • > 1mrpaul1

    > Can you provide a sample how to do it in construct 2? I didn't found the same commands in C2 interface

    Did you find it in C3? The commands should be the same:

    Thank you for your answer, but it doesn't work.

    I did everything as you showed, but changed the code a little to be able to use a variable for level.

    I got the error

    Photon-Javascript_SDK.min.js:7 Client: Operation 225 error: SQL logic error or missing database

    no such column: CO (-2)

    P.S. I'm using Construct 2 by the way