1mrpaul1's Forum Posts

  • Some stats show how 3D is important these days even on the web, where C3 is targeting to be a leader

    look, 3D games, without super graphics, has 70 times more plays than usual 2D games

  • current export as zip archive is not handy for me.

    i need a folder with the game, and with this export, i need, export game, download it, open downloads, open the location of downloads, create a folder with the needed name, unzip the folder there.

    so many steps

    in the C2 I just drug the exported folder to the FTP app to upload on the server, for now, testing the game is a quest.

    why things become so hard? Are there any workarounds?

  • Thank you for the great work

    i hope you will continue the development

    and i definitely will buy the final version

    My suggestions

    -to add fog(for far objects)

    -adding of any kind of animations is very needed for sure

    -some shadows if possible, but not mandatory as long as it will kill fps

    and please give us instructions on how to choose/prepare obj to export into C3

  • Yes, it works. But if you updated it later(through popup) message, and changed your game in the newer version, you will need to update it every time when you open the app.

    And i really do not know how to delete and download the C3 again. And I assume if I will do it, will need to update again all plugins, set up UI etc.

    About memory issues, yes, it is because I'm opening other tabs too, it is part of my work. And it is chrome issues. But I'm telling you about it, bad chrome memory handling makes issues in the C3 too.

    You can see here how long scenes are loading youtu.be/biwDXyb1JBA it is happening very often, every time when chrome goes out of memory or something like this, it is not super critical but just annoying because im doing this operation thousands of times per day.

  • But it is the same as work in the browser even worst because you need to update the offline version on every app start, and without the internet, you will not open your work at all(because it was done in the newer version)

    Also, it is not resolving main issues, as big memory usage of the chrome, mixin app with other tabs of the browser especially testing games, that has the same icon and the name on the tab as an app (that is very weird)

    and as i said before Ui is not a very good reaction to the touches. You need to press several times on the preview somehow to start the preview

    (by the way why you hide debug preview, it is a very needed option)

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  • Add an array with a width of 30 and a variable number

    for start index 0, endindex 29

    number = int(random(loopindex))

    Set Array.At(loopindex) to number

    far greater chance of filling the array with lower numbers, and 30 may come up only once, probably not at all.

    Then you would just pick a random number from this array

    Probably quicker than advanced random plugin which I have never needed, but depending on your needs which are not 100% clear you may be better off with the plugin

    a single action like choose (1,2,3,1,2,1,2,1,1,2) can do the job too In that example 1 has a 50% chance of coming up, 3 has only 10% chance

    I have all parts in the array already, and the list is already sorted.

    As for me will be ideal something as

    Random from (1,30) where parts that are closer to 30 will be selected rarer than parts from the side of number 1

  • https://www.construct.net/en/tutorials/getting-grips-advanced-2323

    Thanks, tried this option. little hard to do when you have a lot of items in the list.

    And i didn't found an option for how to sort weight. For example, change rareness depends on the level of the player. Give worst parts on the start and more rare on the advance level

  • Edge is the same chrome. It eats less ram but more battery power. Also, I'm getting errors while opening C3 in chrome

  • Yes, i found some feature like Probability tables in the advanced random, but didnt found how to use it

  • can you suggest how to make a random, that will make random numbers but with a bigger chance to get some numbers.

    I need it to add parts to the inventory

    where some parts will be rarer

    for example random number from 1 and 30 where "1" will be chosen very often while "30" will be rare

  • NW.js is also a browser, isn't it?

  • Are there any plans to make a desktop app?

    So many difficulties with this browser version

    It is lugging, got to press several times the preview button to start the preview, neverending notifications from the browser, always asking to update, even when there is a checkbox not ask about beta updates.

  • If your game, not 3D, publishers even not talk. of cause, 2D can also work, but it is much harder to make a popular 2D game this day. ANd many genres just not available for 2D

    Even web HTML5 games already require 3D.

    We don't need unreal engine

    but need, 3D space, ability to load 3D models, with textures, 3D physics, and skeletal animation will be a big plus like this game y8.com/games/rail_slide

    If Construct will become a tool even for just fast prototyping, it will be very very good and will give a great boost to the engine.

    I see a lot of talks about this engine youtube.com/watch because they give 3D (fake) from the box, and it makes this engine very interesting for devs

  • Yes, it is 3rd party plugin, but it is worked in construct and worked great

    Great to hear that you are taking steps in this direction.

    You know, all mobile publishers require 3D these days. Especially if you are trying to work in the hyper-casual genre.

  • I'm just wondering, why construct 3 go from 3D?

    C2 have a ready plugin with everything needed, but it was dropped, it was a very very big mistake

    Is there a serious reason to not use 3D?