Physics with the 3D shapes

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Everything is made via physics, Very simple code: 6 events only (3 for tank creation, 2 for controls and 1 for camera)
  • In the 3D shapes physics workes weird.

    i have a floor with physics and car, that moving on the floor

    also, I have a fence that is 3D shape, that sting on the floor, also with physics

    so, when fences just staying on the floor, it is like itis doesn't have physics but if the car will hit this dance, physics in the fence is wake up, it starts to react with the floor and have gravity. but after a few seconds again losing physics properties

    and I cant understand what is happening

  • probably found a reason.

    I'm using sine beh with the floor and maybe it has some conflicts with physics

    the non-3D object works normally

  • You can't use any non-physics behaviours with physics behaviours. If you need to move a physics object you need to move it using apply force or impulse.

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  • You can't use any non-physics behaviors with physics behaviors. If you need to move a physics object you need to move it using apply force or impulse.

    we can, but it can produce bugs

    and we can't apply forces or impulses to the floor because it is immovable

    so, if I will use nonphysics motion, I will get bugs, if I will make the floor immovable, it will just fall down

  • Think of it like real life. If you need the floor to be movable, then set it to be not immovable and use other immovable objects underneath it to support it.

  • Think of it like real life. If you need the floor to be movable, then set it to be not immovable and use other immovable objects underneath it to support it.

    it is right, but not suites in my case, and for platformers overall

    we need some behavior, like solid, that will allow objects to contact with physics but not using physics for these cases

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