13spongg13's Forum Posts

  • Yes exactly, I used "compare two values".

    Already thought it may be because of that. How is the value then compared if I don't add "for each family" ? Only for the first instance?

  • I am always using lerp for that purpose.

  • Hey,

    I encountered a problem yesterday regarding families.

    So basically I got an "enemy" family where I put all different types of enemy sprites. (they all get assigned a new ID on spawn and also a hitbox with the same ID)

    I compared the distance between my player and the family "enemy" to make the enemy do something when you come close. At first it didn't work, before I finally added "for each enemy" to it.

    In all other cases, where I do not use distance/position, the code works just fine with the family.

    So why exactly does this happen, or how do families work in this case?

    Are there any other cases where I should concern adding "for each"?

  • I know, these are not directly for a game, more like concepts or cover arts from characters.

    Ingame they would be wayyy less detailed, I know ^^

  • Hello!

    I started to play around a bit with my graphic tablet and made some concepts for game-characters.

    Don't expect much, though, wince Krita and the tablet is quite new to me ^^

    First one is a shaman-like character with a soul orb/soul lantern.

    2nd one is just a random mage... I don't even know why but I just needed something to improve with. (not finished yet)

    I think I'll change the mask, since it kinda looks like a Naruto rip off...

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  • Nice characters!

    Yes, that's why I asked for a program which is NOT for pixel art, maybe my answer was not clear enough in the beginning ^^

    I actually got quite into Krita already and think I will stick with it.

    With "vector" look I only meant something NOT pixel-looking, so more or less smooth looking.

    https://i.imgur.com/4ZBkYIQ.jpg

    https://i.imgur.com/X6u3K1y.png (not finished)

    I made 2 concepts for characters in Krita, 1 is still in work though. If I keep improving, I might start with game assets maybe soon <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • OrionUK

    Hm, but it seems like all of these are more or less for pixel-art games.

    What I want to achieve is some sort of vector art look. (e.g. Awesomenauts http://cdn.akamai.steamstatic.com/steam ... 1498860621)

    I tried Inkscape but it feels a bit too complicated, especially for drawing.

    With Gimp I am already quite familiar, but I guess it is also better for pixel-stuff?

  • OrionUK

    I already have Spriter installed, but I was searching for a software to DRAW the sprites on, not to animate them. I guess I'll try it in Kirta then, or is there a Sprite-editor in "Spriter"?

  • Hello!

    Until now, I only made my games out of pixelated sprites. For this, I directly used the editor in Construct 2.

    But finally want to try a game with a different art style (Some sort of Vector style or in the direction of "Cup Head").

    I tried Krita but don't feel very comfortable using it for Game Art. Are are good alternatives you know?

  • newt

    Oh, whoups I didn't realize that. I have them enabled by default, going to disable them. (Wouldn't make any differences anyway with my views ^^)

  • Hello!

    I started to work on a new wizard-2D platformer. A small kind of prototype is already finished and I try to focus more on a cool/creepy atmosphere at first (so the background).

    I have already a bunch of tiles for a first map in a spooky and surreal forest (purple/greenish) and try to highlight some potent gameplay mechanics.

    Ofcourse the limits of the free version are nearly reached, so I am still thinking of buying the full version.

    What do you think of my first prototype?

  • Hello!

    Is there a way to change the color of a slide bar in construct 2? Since the white one is pretty ugly.

    I tried it with set "background-color" in the CSS style but it doesn't work like text boxes and lists.

  • I am very busy right now, I doubt that I have enough time for it now. Sorry

  • Hello!

    I don't know if it is possible at all. but is there a way to replace a global variable?

    Like e.g. I got some lines of events with a global variable in it, which is bases on 2 different players.

    Now I want to copy and paste that line to make the 2nd player but that global variable is quite often in it, so I had to replace it manually every time.

    Is there a way to do it or maybe just a faster way to make it manually? I solved this problem by making player-specific sprites which are not implemented in the game itself but serve as a variable safe or something like an array. Later, I can copy+paste the events/movements or player 1 to player 2 and just replace player 1 stat object with the player 2 stat object.

  • No way, I got it... didn't clicked on the right "help" link.

    https://www.scirra.com/manual/78/expressions

    It's :

    set animation to: "Default" & selectedSkin

    while selectedSkin is the variable.