13spongg13's Forum Posts

  • Hm thanks, I guess I just make bush objects for every bush with all the tiles in it already.

    With the grass tiles I would only have 1 sprite but could make bushes in many different sizes out of it, that's why I wanted to combine them.

    P.S. I found a solution. (Somehow like yours but no containers) I just made invisible bush hitboxes and whenever a player is overlapping it, it will set all the bushes overlapping this hitbox to opacity 25.

  • Hello!

    I am working on a MOBA now and just added bushes or gras where you can hide.

    Those grasses are made off like 5 grass tiles, but is there a way I can combine them together? Like tag all 5 and select something like "combine" ? (As in Gimp2 or PS)

    It would save me some memory I guess since the object is still the same as the single ones. But when I enter a bush now, only the parts I collision with are changes to opacity 25 (so I have vision in the bush) for me. After that all the bush tiles are visible as long as I am in the complete bush-part. When I leave the bush, all the bush tiles are back to opacity 100.

    When I could combine those tiles, it would be possible for them to behave as they are 1 bush all together, rather than 5 different.

    Since I want some more bushes with different sizes in my game, I had to do way more coding + sprites for each bush <.<

    P.S. The game is splitscreen and the bushes behave different for both players. So when player 1 enters a bush, the bush is still at opacity 100 for player 2, just for make some clarity. I also want to add a online multiplayer with photon later so don't complain on how useless bushes are in 1vs1 splitscreen xD

  • Pretty sweet although it's very very very similar to diep.io etc

    I guess the start speed could be a bit higher and maybe something more unique to the game. Why would anyone prefer this game over diep.io?

    You should add something new to get a playerbase, something that diep.io or arena don't have.

    And maybe decrease the arena size slightly since there aren't many player and it's pretty hard to meet someone ^^

  • staleevolution Thank you !

  • Thank you so much for your review!

    Yes, the game is somehow similar to games like Dota 2 and LoL, but in 2D

    You have to kill minions + the enemy and try to push to the enemy base to win. Many things are still in work of course.

    To the graphics:

    I also thought about the pixel size, but I got so little time so I just scaled all sprites

    When the game is in a higher state I will obviously take some time on the graphics! And thank you for your tips!

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  • Hello!

    I started my "League of Pixels" project some months ago and now it's nearly finished!

    The game is an 2D retro styled MOBA (Multiplay OFFLINE Battle Arena) and offers some 1vs1 matches with you and your friends! For now there is a roster of 3 Characters available and I also just finished my in-match Item shop! Killing a unit gains coins and you can spend them INSIDE a match to gain Damage or Speed.

    Each character also got a skin so it won't become boring as fast.

    The only things left for the complete release is a small jungle or some other objectives to take focus on. Right now there is only 1 lane with some terrain above but that's all. I work on my own, so I can't progress the game as fast ^^

    You can test the game without downloading it on this site:

    kingdanius.itch.io/league-of-pixels-2d-moba

    Here is a preview of the last big update (New character's skin and the Shop + Coins)

    vid58.photobucket.com/albums/g277/KingDanius/2016-10-26%2020-50-48_zpsxcr8pekt.mp4

    I hope you enjoy my game and leave some suggestions! (Also, help is always welcome :3 )

  • Nice game! Pretty animations and gameplay ^^

    How did you change the mouse-curser ? Already looking for a solution for some time now.

  • Another big update:

    Now with Select Screen and the new Champion I'ceat being live!

    Test it now! Also the map was slightly expanded to the top so there is more terrain to climb now.

  • I've found how to avoid this problem, download "DotNetZip", use the program (in the "Tools" folder) to create the .zip you will upload on itch.io, don't forget to set encoding options to utf-8, your done!

    It worked for me.

    Thank you!!!

    Finally I can upload my game again ^^

  • Update:

    Huge Graphik improvement (way higher resolution of the pixels)

    Replacing many Globals variables with local, to make the copying of champions to the other team and skins a ton faster

    Healing in base and soon gold for kills to buy updates !

  • If you are still looking for some games, you could check out my 2D MOBA (Local-Multiplayer-Splitscreen only).

    It's not completely finished yet but the main things are finished already. The next 2 weeks I will have more time for developing it and maybe I get it a bit further until then. (Many graphics are only Placeholders! )

    Here you can test it if you are interested:

    kingdanius.itch.io/league-of-pixels-2d-moba

  • Hey, nice work!!

    I am working on a 2D MOBA and searching someone for helping me with the pixel arts.

    It's in a pretty early state and many many graphics are only placeholders for now, so don't wonder. ^^

    Maybe you are interested:

    scirra.com/forum/searching-2d-pixel-artists-for-a-moba-game-volunteers_t182479

  • On which kind of games do you exactly work on?

    Are you maybe interested in helping me out with my 2D Pixels MOBA? I am also searching a team to work with

    Here, if you are interested ^^

    scirra.com/forum/searching-2d-pixel-artists-for-a-moba-game-volunteers_t182479

  • Hello!

    I am working on my small 2D MOBA right now and it's in a pretty early state. It is already playable and I am searching some volunteers to help me out!

    For now there is no payment, it is only a small project and I hope some will be interested. When I make money with the game once, I will obviously give all helpers a part of!

    What am I exactly searching for?

    Each helper is welcomed, but there are some areas where I need someone to begin with, those are:

    1. Designing the background and terrain (Walls, Ground) of the map.

    2. Champion models and abilities. (divided into body, arm+hand and weapon to make them be dynamic)

    3. A cover for the game and/or a title background (could be the same)

    4. Background for the Hero/Champion select.

    You can also suggest me more ideas if you want to help me, feel free!

    For more details ask me, but I can't reply to private messages since I don't have the rights yet ^^

    Here you can look at my Homepage to get a better view and also test it in the browser.

    Homepage:

    leagueofpixels.jimdo.com

    Play now:

    kingdanius.itch.io/league-of-pixels-2d-moba

  • Good stuff man! But yeah, if you're going to do any further development, I would 100% recommend not using any more league assets (lol)

    On that note, I really like your idea of upcoming characters! There are plenty of "open source" characters that you can use, many of which are already in LoL, such as Wukong. So, you could have a character called Wukong, who is a monkey with a staff that can change size etc, but probably best not to use the same skills exactly as they are. You could read more into his lore and come up with your own stuff...

    Some LoL stuff is loosely based off of other stuff which has then be adapted enough to not cause copyright issues; for example, Khazix is "Alien", and Rengar is Predator, and their sub-quest reflects this

    For more characters, you could look to other areas of mythology, such as the Greek and Roman gods, Asian gods, Egyptian gods, African gods, etc etc etc

    Sorry to babble on so much but I really love the idea of developing a moba from scratch, and the option for online play would definitely be a good idea. Photon plugin would be perfect for this!

    Good luck with your project! There is no reason why it cannot be successful and you cannot make good money from this

    Thank You for your support ^^

    I didn't hear from Photon yet but I will look at it!