13spongg13's Forum Posts

  • Hello!

    After my first 2D moba I decided to make a small pause of it and try something more classic, thus I wanted to created a Smash bros like fighting game.

    I just started with it and try to focus more on mechanics than on graphics, give me feedback or suggest me ideas for new characters/maps! (maps are actually pretty fast to make)

    You'll need a second player to play it right now but a KI mode is following soon!

    https://kingdanius.itch.io/square-fighters-2-player

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  • djcrazypants

    Pretty funny game and nice level design ^^

    Yes I am still working on my game, currently developing a 4th character.

  • Thanks for your reply. I did mailed you back!

    Did you just asked someone in an other one's thread about helping you instead of him? xD

  • What is the project about (gametype) ? I done some basic pixel arts for my own game but need a small brake of developing now ^^

    Here you can check it out if you want to see my work. Those Pixel arts aren't that beautiful since I done most of them in a few minutes to have at least something.

    kingdanius.itch.io/league-of-pixels-2d-moba

  • randomly

    Yeah it may be, but as I said it's just one way to do it. I had only in mind to move 1 card at once (e.g. if you activate it)

    + I never really used lerp yet.

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  • abdellah

    Actually watch my capx...

    I did it with pathfinding and that's actually petty pretty simple (2 conditions needed)

    A new behavior wouldn't be needed really since pathfinding does the same.

  • I tried something out, maybe this is what you are searching for. There are some more tiny things also, but you don't need to use everything there, I also noted what you need and what not.

    dropbox.com/s/b6roeljscbf1qg2/CardGame_example.capx

  • I don't know if it's possible with cards also, but couldn't you make a pathfinding behavior and when you click on the card, it will find the path to an object of the left side? You could set the speed a bit higher to make it be smoother.

    I'll try it.

  • calebbennetts

    Thank you for the tip, I will try something of it (if I am able to xD )

  • I also thought that but I would need new animations for walking, jumping etc too...

    Right now when I swap a skin, the skin has the same named animations, that's why I don't have to change it in the coding.

    So I had to change everything to "set Player1 Animation to blue_walk", "blue_jump" etc.

    Maybe you have a better overview when I show you my game...At the beginning you can chose a skin.

    kingdanius.itch.io/league-of-pixels-2d-moba

  • Pathfinding for a Platformer maybe?

    Or do you mean a dash or something like that?

    With this little information nobody can really help you with your problem..

  • Hello!

    First off, I already searched a bit in this Forum but didn't get the answer I was looking for.

    I am working on a 2D moba and adding some skins. For now I just copy / paste the complete coding block of 1 character and replace every "classic" character with a new sprite which is his skin.

    Is there a better way to implement skins in my game? For example a condition where you just replace all objects of a projects with an other. So character "Blue skin" is chosen, replace every classic sprite with the sprite of the blue skin or something like that.

    Making different animation is also kind of odd. And I guess I still would have the same amount of code as I got now.

    So is there any good solution for adding chooseable skins in a game?

  • Hello!

    I am developing a 2 Player splitscreen game and want to make some better backgrounds now. But I noticed that I can't change the parallaxes for Layers...

    When I for example set clouds to 50 x, in the preview it will still have the same movement as all other layers.

    Can someone help me with the problem? It's the "Paster" Add-on.