Hello!
First off, I already searched a bit in this Forum but didn't get the answer I was looking for.
I am working on a 2D moba and adding some skins. For now I just copy / paste the complete coding block of 1 character and replace every "classic" character with a new sprite which is his skin.
Is there a better way to implement skins in my game? For example a condition where you just replace all objects of a projects with an other. So character "Blue skin" is chosen, replace every classic sprite with the sprite of the blue skin or something like that.
Making different animation is also kind of odd. And I guess I still would have the same amount of code as I got now.
So is there any good solution for adding chooseable skins in a game?