Platform Gravity Game.
Glad you liked it.
I'm afraid I cannot give a full answer to your question, it's been a long time.
Construct 2 does have collision detection, so the game engine does that bit for you. When you get a collision I think it gives you the normal so you set the gravity direction to be the opposite of that.
For circles though I do recall I had to do some tweaks to ensure gravity was always towards the centre of the circle while the player was in contact with it.
Thank you for the response!
I still don't quite understand how to set the gravity at an angle for some reason, and don't understand how you made those extremely smooth camera rotations! This is a very well made game, and definitely should be in the showcase! Would you care to explain it to me though?
Sorry but it's been years since I coded anything in construct, you should try asking these questions in the Construct forums where you'll find people who are more familiar with it.
Okay. Thanks though!