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  • Very well made game! How did you do it?

    • Glad you liked it.

      I'm afraid I cannot give a full answer to your question, it's been a long time.

      Construct 2 does have collision detection, so the game engine does that bit for you. When you get a collision I think it gives you the normal so you set the gravity direction to be the opposite of that.

      For circles though I do recall I had to do some tweaks to ensure gravity was always towards the centre of the circle while the player was in contact with it.

      • Thank you for the response!

        I still don't quite understand how to set the gravity at an angle for some reason, and don't understand how you made those extremely smooth camera rotations! This is a very well made game, and definitely should be in the showcase! Would you care to explain it to me though?