Hotfix for r388.
There is a bug in this update. When you export for iOS in Xcode and then open it in Xcode, an "unsupported Swift Version" error appears and the .zip project is not complete. If you export with older versions of construct everything works fine.
I have found the bug, it turns out that if you compile a game for Apple and do not add the "MobileAdvert" plugin when you export for Xcode, it does not add the Pods for Swift 4 and Xcode cannot work on the project. My game is premium and has no advertising. but I can't update the version if I don't add "MobileAdvert". Can someone explain to me how I do it without adding this plugin?
You'll need to install pods manually. Install Cocoapods and then run pod install in the xcode project folder. Also, make sure to set the swift version to 5 in the project settings in xcode to ensure that it builds fine.
Thank you very much! I tried it and it works 100%. I have been able to compile the project. :)