Create flocking behavior.
Hey,
yeah I am aware of this issue, and fixing it would require rewriting a significant part of the system. I don't have time to do this at the moment, so this will have to wait until I have time for it sadly :/
In the meantime, the best solution would be to use a different solution, or write your own.
Completely understood, no pressure or worries at all. I'm working on a simple system to takeover main mob movement, but using Boids on cluster groups under ~50 works fantastic. I appreciate your efforts thus far!