Boids (Construct 3 Behaviours)

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  • I'm building a giant mob system, can be close to 300 on screen at a time. Boids drastically slows the project down when more than 100 are moving. Any ideas on performance tweaks? Thanks!

    • Hey,

      yeah I am aware of this issue, and fixing it would require rewriting a significant part of the system. I don't have time to do this at the moment, so this will have to wait until I have time for it sadly :/

      In the meantime, the best solution would be to use a different solution, or write your own.

      • Completely understood, no pressure or worries at all. I'm working on a simple system to takeover main mob movement, but using Boids on cluster groups under ~50 works fantastic. I appreciate your efforts thus far!