Set up scene graph in editor; Mesh distortion improvements; Start page tags; SDK updates.
Sorry, I realised too late that it sounded wrong.
The problem is in spawning the child objects. When spawned, they just go where they're told: X, Y, etc. So to position child objects requires coding.
In my proposed idea, I'd like it if there was an option to maintain the child's relative position in a different layout. An array of UI elements: info boxes that spawn at runtime, for example, and each has child objects (text boxes, sprites, what have you). The box and its children could be laid out in a "prefab" layout, elsewhere, and then on spawning, they'd spawn with that same relative positioning.