Bezier curve paths; Convert functions; User Media recording; Loads of bug fixes.
Could you use lerp to get 30% of path position?
I need the x and the y position from the bezier-path with more then 2 nodes.
Example (First i place/add nodes at runtime for my instance/object):
Node 1 = x 10 , y 10
Node 2 = x 50 , y 20
Node 3 = x 124 , y 48
etc..
.. and then I want to get the X Position on the path from percent:
Set Object.X to getPathPositionX(0.3); // x position 30% of the complete path
... That is not possible without great effort. GM Studio has exactly this powerful function:
docs.yoyogames.com/source/dadiospice/002_reference/paths/path_position.html