Bezier curve paths; Convert functions; User Media recording; Loads of bug fixes.
Nice, thank you for the update. But, for me, the biggest problem is, i can't add keyframes at runtime. And i missing the feature to get the position from percent like this:
construct3.ideas.aha.io/ideas/C3-I-622
getPathPositionX(0.3); // Get the current x position from 30% of the path
getPathPositionY(0.3); // Get the current y position from 30% of the path
Please make your suggestion to the suggestion platform as indicated : construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538
Already have it, please see the link above :)
Indeed, sorry I did not pay enough attention.
I think it would be nice with a Seperate Beizer object where you can set postion in runtime to a % position on the line.
Could you use lerp to get 30% of path position?
I need the x and the y position from the bezier-path with more then 2 nodes.
Example (First i place/add nodes at runtime for my instance/object):
Node 1 = x 10 , y 10
Node 2 = x 50 , y 20
Node 3 = x 124 , y 48
etc..
.. and then I want to get the X Position on the path from percent:
Set Object.X to getPathPositionX(0.3); // x position 30% of the complete path
... That is not possible without great effort. GM Studio has exactly this powerful function:
docs.yoyogames.com/source/dadiospice/002_reference/paths/path_position.html