ludei's Forum Posts

  • Heyo!

    I wonder if editbox are working when exporting using Coocon.io ? as I have seen on the forum that it was not possible/working with cooconJs <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    also, how can I test my app on iOS after exporting it through cocoon.io ? I only get a zip in which there is a .xcarchive but how do I put it on my iPhone? I need a Macbook/iMac? <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed">

    Thanks in advance for any answer ! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Sign it to create an IPA and then you can install it on your device <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    You need XCode: https://developer.apple.com/xcode/

    XCode only runs on a Mac or in a virtual machine.

    Regards

  • i was asking what will happen in x86 device(canvas+)

    thus they will able to install or not

    or will get a blank screen

    or run fall back to web view ?

    In most of them, it will work because they have some emulation libraries. In some of them, if they don't have those libraries, the game will crash.

  • Yes, that is right.

    In the new Cloud is different.

    Canvas+ is the only one that supports just ARM.

    Webview+ supports x86 too.

    In addition, yesterday we published a new release. Here is all the information about the new features: https://blog.cocoon.io/cocoon-beta-upda ... m-plugins/

    Regards

  • [Cocoon] only supports only ARM(canvas+)

    what that's suppose to mean - does game will not run on x86 device

    Canvas+ does not support x86 at least at the moment. The rest webview engines does.

    Yes, that is exactly what it means. Only available for ARM.

  • >

    > >

    > > ludei

    > > Canvas+ is good but in new cocoon.io it will support multiplayer ?! other languegs ? can i see a document of what its support ?

    > >

    > >

    >

    > Canvas+ supports plugins for Cordova. If there is a plugin for C2 for Cordova with such a feature, it is possible.

    > And it supports custom plugins too. You can develop your own plugins and include them in your projects if you want <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> .

    >

    > Here you have all the doc: cocoon.io/doc

    >

    new Canvas+ will support this plugin ?

    github.com/alongubkin/phonertc

    or this one ?

    plugreg.com/plugin/spilgames/cordova-chartboost-plugin

    when new cocoon will be ready ?

    The first one uses CSS. It will work but it might have scaling issues.

    The second one says it requires cordova 3.0+. What it does not say is if it is supported by cordova 5.0+. If so, it will work. In any case, we do have a plugin for chartboost too, and that one it works. It is available for C2 too.

    The cloud is in beta, but you can request an invitation to test it. It is working, but currently only the free plan is available. We can't offer a premium service yet. We will really soon.

    https://cocoon.io/

    Regards

  • ludei

    Canvas+ is good but in new cocoon.io it will support multiplayer ?! other languegs ? can i see a document of what its support ?

    Canvas+ supports plugins for Cordova. If there is a plugin for C2 for Cordova with such a feature, it is possible.

    And it supports custom plugins too. You can develop your own plugins and include them in your projects if you want <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> .

    Here you have all the doc: https://cocoon.io/doc

  • ludei So the new beta cloud also works with canvas + ?

    Yes, of course.

    https://cocoon.io/doc/canvas_plus

  • Of course it supports Canvas+.

    Request an invitation and you will receive it in a couple of days.

    http://cocoon.io/

    Remember it is still a beta.

    Regards

  • ludei Have you got around to letting us remove permissions on our android games? This is a big one for us as many players are turned off by a long list of permissions we dont use. Cheers

    In the new cloud, you can. In fact, we don't set any permission by default.

  • hi,

    in the cocoonjs we can't make are own plugin like i need to make IAP for another market or ...

    Well, you can in the new cloud: https://cocoon.io/doc/custom_plugins

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  • yes, I forgot about SlowWalk, tfu, Crosswalk

    Well, or you choose full performance or you choose all the features. Unfortunately, both are not possible. You can't have everything in this life .

  • Crosswalk is slow and big but supports ARM and Intel

    Well, Cocoon too, in the Webview+ .

  • We didn't notice that descent of the FPS you mention. Can you please provide a test case?

  • Please, provide the zip file. We can't reproduce it.

  • It is not the same problem. Please, do not mix things.

    This is not even an error, it is a warning. This warning appears always since long ago. Unless there is something in red that is not being shown in the picture, there is nothing wrong.

    About the uncompressing error, we need the zip file and time. In addition, please, take into account that during the weekend we are not in the office.