[quote:2rld2fs5]Here are my files
.capx
.apk
.zip
Thank you for t¡the files. We have tested the attached apk on the Nexus 7 and it was not fullscreen. But after creating a new compilation in the cloud with the zip file, now the game is fullscreen on the same device. The difference between both compilations is the cocoon_canvasplus.js (automatically injected when you compile with canvas+). You apk was not using the latest version. When did you compile this APK? We updated that javascript file 3 days ago. Try this apk https://db.tt/x76en6Wz or create a new one in the cloud.
[quote:2rld2fs5]Curious how the dev app displays correctly over wifi. Fills the whole screen.
Something happening during C2 export, or a difference in how the dev app works? Hopefully not the later...
Just tried your latest compilation apk in 4 devices and its full screen on all of them :-S. Attached image (Nexus 4, Galaxy S3, Galaxy Tab 10.1 and Nexus 7 1st gen):
https://dl.dropboxusercontent.com/u/22509177/IMG_0214.JPG
Please make sure that your apk is replacing previous installed versions. If the devapp runs ok, the compilation apk should work the same way, it's exactly the same render engine. The only difference can be if you are changing some canvas+ settings in the devapp, but with the defaults it should be the same.
[quote:2rld2fs5]How long +- BETA phase will take?
in case of some Construct 2 incompatibilities - do you need any support from Scirra?
Probably we will need the fix to be included in c2runtime.js. But let's make sure that if solves all the problems before doing it <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
Regarding the BETA phase, it depends on when we finish some pending tasks, can't tell you a official date yet <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
[quote:2rld2fs5]I was able to get my game to export correctly using the new c2runtime.js change. The only issue I seem to have at this point is collisions don't work. Any ideas how to fix that?
Can you attach a testcase?