I see a bunch of old post about this topic but they result to be too much old to reply my solution to this problem.
To clarify, I refer to this problem
construct.net/en/forum/construct-2/general-discussion-17/jerky-character-movement-dont-117677
First I took the Cannon Launch Template camera properties:
lerp(Self.X, Player_collision.X + Camera_offsetX, Camera_speed* Framerate*dt)
lerp(Self.Y, Player_collision.Y + Camera_offsetY, Camera_speed* Framerate*dt)
and I notice the same jitter problem as the thread I put before, so if you are doing a retro-style game, just un mark the pixel rounding option on your display configurations.
I hope it work for whoever is reading this.