saiyadjin's Recent Forum Activity

  • agreed about c++.

    yeah i'm currently working on C# mostly, if you target 4.0 which is quiet good, especially with WPF support, you can target XP and newer. and most machines come with preinstalled .netFW, (windows 7 came with 4.0 and 8/10 with 4.5 and 4.6)

    though xp would need to install 4.0 for usage.

    thanks for the answer.

  • god, use visual studio for windows 10 app.

  • hey Ashley,

    just a short question, why was c2 written in c++ and not for example C# as wpf app?

    i mean, finally it exports to javascript which has nothing to do with c++ / c# not even remotely, but why choose c++ instead?

    (the only reason i can think of is portability to linux later maybe which will be in c3 i assume)

  • and there for a second i thought you could export html 5 and use this:

    "your chrome path" -kiosk -fullscreen "your URL"

    through cmd bat and create your installer which runs this script with your file it could though need server... nodejs? or upload somewhere..?

  • why would you do that?

    example - you have these 3 sprites - walls, enemies, player. you have 10 instances of walls, 5 of enemies, 1 of player.

    why would you pick each of these instances (including walls) which have var boo ? why would wall even need to be picked ? (in example where you want to check all enemies and yourself)

    best would be to use family if you really want all instances, but that family will contain every sprite. it seems wrong whatever you are doing

  • that's at least easy.

    create a group of events that you want to be executed each tick after timer and disable it.

    then on timer (the one with arrow) enable group.

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  • did you remove your roaming c2 folder?

    c:/users/yourusername/AppData/Roaming/Construct 2?

  • yeah, well think about some new games how they fell fast (like ESO (elder scrolls online)) - they had 3way paying - buy game + monthly supscription + ingame shop.

    game fell off in about ~ 3 months.

  • fathijack1999 - no you won't. people hate when they have to pay more then once, or if they have ads that are in the way. so best is either ingame app purchases (cosmetic only) or ads but placed on a few midlevel screens. once you have a lot of players on your own games - then you can think about updating to maybe some combination.

  • so you use pin to make an object follow yours but when it gets on some distance it changes it's physics on and off ?

    why not just leave physics on for it? or is the physics for player?

    if you can't do it any other way - check every 200ms, that's about 5x a second, seemed to work best for me in my game when i did rotation (360 frames, each 0.2sec instead of each tick for 1°) worked like a charm and saved a lot of processing

  • setting position by x and y coordinates with system expression seems a bit pricey to me. why not use just some movement behaviours to do it? (custom or bullet), i think they're more optimized for performance then setting x and y every z miliseconds.

  • it should work :/

    at least it does on my objects in my game..

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saiyadjin

Member since 19 Jul, 2014

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