saiyadjin's Recent Forum Activity

  • anywhere. if you coded in c# ever you'd know this. (or java)

  • i've noticed on changewindows.org that they did some neat updates to windows mobile, which should be released now with windows 10 anniversary on 2nd august.

    there was a lot of battery drain and what not..

  • check my "guide" and stuff here:

    https://www.scirra.com/store/royalty-fr ... plate-1527

    it's isometric <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    there's a demo link there, works just tried it. it was made for PC but just a template with 1 level, didn't have time to do more or realease a game, it's a good starting point <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • did you try resizing sprite with +1 pix in width / height? engine will choose itself the best place to add the pixels so you might not lose your nose

  • yes but that happens when you have uneven size of sprite - 1/3/5/7/9... x 1/3/5/7/9... they have no midpoint, but 2/4/6/8... x 2/4/6/8... have midpoints.

  • what do you mean? ofc it can be placed, depending on your size of sprite, which needs to be 2ˇn example:

    if you put on sprite 20x20 on point (10,10) - you have 10 points to left and 10 to right to get 0,10 or 20,10.

    if you have a sprite that's 19x19, and you plaec it on point (10,10) - you have 10 to left, and 9 to right side. same happens when you put on 9,9, just opposite ways.

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  • hey guys if anyone wants to try to set their game on xbox here's a short microsoft video how to do it:

    https://sec.ch9.ms/ch9/20e8/6a1019ec-1f ... x_high.mp4

  • you can implement that or use existing keyboard as it works normally.

  • combine something with audacity

  • depends.

    you can make "fake keyboard" - all buttons as sprites, and when you press one of the buttons - add that letter to the name.

    of course you'd have to make delete key / every button key / delete all key.

    when you use keyboard it automatically gives you available android/ios keyboards. but they can't be stylized. or integrated inside game, they appear above game.

  • yes.

    it's not complicated at all.

    also you have w10 export in c2, which gives you a visual studio SLN file, which can be just run once you have installed VS and it opens your project ready for deployment. and you can mess with configs and other stuff easily in vs, install crosswalk and such things easily through cordova manager and so on.

    also VS gives you more then 1 simulator to test, here's an image for each platform:

    http://imgur.com/a/djvkA

    also you can see config in the background, you can just open plugins there and add custom plugins like crosswalk and they install automatically and so on..

    all you do is fill your data in that screen, build your game, and take the signed apk in bin/debug or release folder where your visual studio project is.

  • biggest problem is that this runs ~60 times per sec. when you do a game you don't use that 60 times a sec. or you can lower it to 10x a sec or such.

    but best thing to use is, as newt said triggers.

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saiyadjin

Member since 19 Jul, 2014

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