saiyadjin's Recent Forum Activity

  • pngoo is good. but i use it in another matter.

    1. prepare images for animation

    2. use pngoo on those images (pngs)

    3. import animations from optimized pictures (They do not lose quality, only metadata and color data (you can't really see difference)

    4. export brutally with construct 2 - should be best savings

    IF you are still not happy, open folder images when exported - use PNGoo on those images too (These usually lose quality after exporting substantially (i got aliased images usually) ) - still if high enough resolution, that might not happen, it's up to you really.

  • here's the ideas list that i said i will write down:

    • story telling
    • perks for captains
    • customizing captains
    • flying / underwater enemies
    • flying / underwater weapons combined with surface weapons and more

    these ones are the ones i missed from the upper post list

  • i've finally completed generating level 1 (around 3 mins generated terrain). at the end is a boss fight which will hopefully if i balance it good last at least another 2-3 minutes which will make a great first level .

    this will be a PC exclusive (because it's hard to make it mobile and will use a bit more memory then most games) - will go through html:

    Now here's a list of todo:

    • add enemies with pathfinding and line of sight
    • create a function to update enemy animation depending on their angle (that's how my ship works too)
    • generate enemies througout level
    • create their movements
    • fix mine coloring
    • add "death" animations to some objects that yet have no death animation
    • add boss enemy
    • think of and implement boss fight / boss AI
    • fix effects like boat foam (if anyone got a good example PM me pls )
    • add explosion effects
    • add collision detection with enemy boats / collectibles
    • add logic for collectibles and bullets
    • fix islands outline (should be without for better blending)
    • fix loader layout (which i never got to work :/ )
    • fix main menu
    • add GUI
    • add "end game" scene
    • add score showing (maybe even publishing to twitter and stuff)
    • adding gameplay logic - hp / damage / weapon level / etc.. to boat and enemies
    • adding small hp bar and showable label over all objects that are hit

    i think i've got it all now

    there's a lot to do but i hope level 1 is done fast and i can show you what has been done

    now i'll list some ideas here for next levels and stuff (more advanced stuff):

    • customizing ship
    • choosing a captain (with stats)
    • more collectibles and stats on ships
    • world map for selecting missions
    • different cultures enemies (greek, egyptian and more sea monsters )
    • "missions" - like save the city, etc... all ending with a massive sexy boss battle
    • destroyable enemies (part by part) (usually just bosses)
    • perks?
    • scoreboard/leaderboard

    (gotta check my notebook at home what i wrote else) - anyway these ideas are free, feel free to use them in your games

  • thanks guys for recognition

    i like everything i saw up here from everyone, people really do work hard for these games and i am doing the best to bring you a great experience with my upcoming (first) game ever.

    anyway to answer your questions - my game is not like pirates gold. it's more of an hardcore shoot em up - you drive your ship and shoot... cannons on different enemies - (some of enemies will be - pirates, sirens, sharks, peeping holes from water, mines, kraken, and much more).

    ofcourse different enemies will bring different score (even minus score there will be) and will count.

    i was thinking also to include some missions like where you have to shoot a big monster to take it away from attacking city that's drowning in water, and then enter stage 2 to fight the boss on open sea, and such ideas... but there's a lot of work even on level 1

    i know it's hard to get the picture from still images, but i will be thorough with screenshots, and i will show you a video once level is completed (yes i'm on level 1 atm ( i expect 3 levels for begginer is enough) ) (sorry for long post)

  • noone comments on my stuff ever i guess it sucks too much

  • i've added some mines / bouye's on water,

    mines need a bit more work, they create a bit of dark water around it, should i leave it like that or change to be more like water color?

    also this is a part of level : )

    i know it looks horrible on this small image, but it looks quite nice when playin'

  • Beaverlicious ok if you change your mind i'm open for suggestions, my ideas are free OFC, completely

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  • this is my game - Sea monsters, this image shows how final arena (boss lvl 1) should look like. terrain will be desctructible and only boss is missing

    the game is concepted as shoot em up, but you drive a boat that has no reverse (wsad - without S , and rotation instead).

    you will fight various monsters from sea (like Kraken, Aquaman etc...) and pirates ofc

    i hope you like it sofar !

  • interedasting i had towerdefense in plan too, probably as my next game, but not space based one

    also planing shitload of features for it, if you're interested in ideas PM me i will share with you (so you can use on your game)

  • if i had the money, resources, team and skills i would create a game LIKE

    mass effect. maybe even a full trilogy with more items, enemies, worlds to explore, more missions, better story, overall epicness of the main quest etc.. ofc it would take forever and i can't wait me4. needles to say me is one of my best games ever (maybe even the best) (if we include the extended cut endings instead of colored ones )

  • there's a lot to do, but here's the general image. seems pretty empty a lot and stuff, but once i finish there will be bombZ, enemies, clutter, explosions, and much much more

    hope you will enjoy it once it's done.

  • added loading screen screenshot, soon game screenshots

    thoughts?

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saiyadjin

Member since 19 Jul, 2014

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