saiyadjin's Recent Forum Activity

  • 0.23512 (i presume *100%) = 23% CPU, constant 75FPS (yes i have a higher vsync)

    cpu - 4860HQ, 980M gtx nvidia

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  • didn't know that, thanx

    edit: both examples are exactly what i needed, thank you guys!

  • thnx guys, i will try somebodys idea, i can't try your capx's because i use only stable constructs (r195 atm), but i will check them out when next stable (probably r200) is out.

    Somebody - i need that value to be random - if my sprite is x in length and y in height, how can i get a random value for the duration of bullet not to fly outside on the other side and stop inside that sprite? (i need it randomly, your timer should work, but how do i determine timer's range of values? (from x,y and bullet speed)? )

  • that looks pretty good for spawning random, but what if i want my bullet to fly a bit more... ? i've attached a picture as example.

  • so i have a object - let's say it's a huuuge box.

    it's collision is a square. now if i hit from the left with bullet it will hit "on collision with .. spawn explosion.. bla bla" , that explosion explodes exactly where it was hit. If i do it from up, left or bottom, same thing.

    how can i make that explosion appear randomly inside that square? (or prolong a few milliseconds of bullet flight and then destroy it - causing random explosion)

  • now i've found one thing that i can't understand at all.

    1. i have a sprite with 20 animations, i put custom movement on it. Then i create event

    create object (that sprite), then event that sprite.set angle of motion 90 and speed 20. My object goes to the right - wtf? I change to

    180, goes left? 270 goes right again. Something between - always left and right. WTF IS GOING ON?

    2. and this is what i wanted to ask about bullet behaviour. since i couldn't do that thing under 1 with custom movement, i've decided to use bullet behaviour. doing the same thing (90°, 20 move speed bla bla) works exactly as expected. but! (always a butt (or someone give me an example of it, because i have like extra 200 events for setting angles -__-)

  • https://jsperf.com/objectsashashes

    seems that complexity is still O(1) for all, but real performance (in Opera) is solid, except for destroying - where it's bad.

  • this plugin needs update, chromium gets massive flickering and texture misplacement, some textures do not even appear.

    this bug i get in Opera / Chrome (Both use chromium engine), haven't tried FF / IE / mobile

  • what is your hash tables algorithm complexity for insert/remove/read(search/find)?

  • this thing seems very very interesting.

  • nice textures, good for backgrounds, good work!

  • i test them with f5.

    (PC)

    my first game is gonna be roughly done & for PC so it's mostly gonna be PC tested, but i will test my 2nd and later games with droids and apples

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saiyadjin

Member since 19 Jul, 2014

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