saiyadjin's Recent Forum Activity

  • anyone tried replacing nw's DLL's with version 12.3? improvements?

  • if you expect a perfect software today (bugless) in 2015. i have only 4 words for you - good luck finding it.

    there is simply no software that has it's culprits and misfires. from ue4 / unity to c2. nothing is perfect and working around something is way better and learning then just doing nothing .)

  • probably a bug but win10 is still in development for mobile phones, i heard release date is somewhere mid december, stay on 8.1 until 10 is out, it's the best suggestion i have.

  • tgeorgemihai - just a quick few answers:

    1. true - with more years of knowledge comes more exp. -> therefore better optimized games and stuff..

    2. i didn't say that 3rd party exporters are good, they have their flaws ofcourse, i'm sayin' you(or someone else who is really into c2) could be the one to learn javascript and create plugins and exporters yourself. maybe even better then those that exist.

    3. true

    4. of course not. it takes time to perfect something, but if you make a game like pong - there isn't much to make there - easy to polish. but if you go into makin' a tower defense for example that is well polished that would take time because of lot of things to think about - music, sounds, balance of enemies, towers, skill tree, skills, graphics, animations, pathfindings, obstacles, gameplay, map, etc.. polishing that game would take.. time.

    5. yes, AAA games seem to go downward lately (not innovative or fun at all :/)

    6. yep, unless you are flappy

    there's 12.3 out and 13.0 is alpha atm

  • hi guys,

    i'm starting on a new game - tower defense type.

    i need your ideas how it should look, what would you like to see in it, what would you play in those games? what would attract you?

    i've played kingdom rush, gemcraft and cursed treasure.. they all have some nice features, now my question is what would you like to see in

    my game? i'm thinking about spacesetting instead of medieval.

    flying enemies. 6-10 tower types (including aero only, ground only and mixed)

    "skill tree"

    big bosses, summons that you can summon that are also strong.

    controlable units? and more..

    give me ideas... thanks

  • what people don't get is that you need to invest a lot of time to actually achieve something.

    everyone wants to get rich with 1 game done over 1 night, and those are for sure doomed to fail. (both games and persons).

    there's a couple of culprits here:

    1. if you're a new developer (which most of new people here are, asking for "native exports" and such) - you didn't invest enough time to optimize your game, or overall you didn't invest enough time to use debugger, learn, watch stats, compare, learn, learn, and learn some more.. about game development and you end up developing a game that is slow on ios/android/nw and so on. in my time of construct i've made 2 games for myself (just to try the engine - both worked wonderfull), now i've bought the engine when i have the knowledge enough to make a good mobile game. and no i don't expect my first game to earn me millions, but a couple of bucks will do. and slowly until i get to at least 3k$ /monthly which is just fine for me. and yes i've wasted 1.5 year of learning and now i'm ready to start building my first game for sale on mobiles. (if you check my sig i've only done this 1 lvl isometric game which serves as a template, and trust me.. i've learned a LOT and devloped a great template that will serve me later).

    oh yes, and also - i'm a developer in c#, finished computer science + programming of information systems & programming engineering on my college (loads of programming and projects, learning about project management, design patterns. graphics, AI, and so on..) AND YET AGAIN it took me 1.5YEAR to PREPARE for real work.

    2. not a single engine is perfect. yes unreal is a perfect engine if you (like i said in 1. waste a year for learning, and half a year for tryin' to develop a full game / or at least a level) - and after that - you are ready to go. The same would be with any engine - just that unity / unreal have even steeper learning curves and you could probably spend half of your life learning whole unreal/unity. And guess what - when export fails and you are stuck on their next update or so - it's really bad. That's why C2 is great - javascript and c2's engine is pretty new, works good, is mobile, is made out from more 3rd parties but that overall lets you combine it however you want. which is way better because you only need to learn javascript - which will take you 2-3 weeks instead of 2-3 years and you can start writing your own plugins /fix existins / etc... but i guess everyone just wants "one click to heaven" program. there is no such.

    3. stupid people be stupid. you can't and you will never get rich over night. not legally at least. it takes time. be patient.

    4. games market is really full of any kind of shit - android mostly - everyone wants to export their super duper games there but most of those games are crap. and more and more crap is coming to android and google doesn't give a shit. i've seen like 10 youtube apps, they all suck (except the original one ...)

    5. new games needs to be thought out, you gotta occupy people with some neat interesting gaming way, instead of sticking to checked ones like touching only without gestures. or you will never attract new people. using gyro, location, etc.. be imaginative, don't copy other games.

    6. without ads you're nothing. of course that means that you will have to invest some money to promote your game. maybe your game won' be played when just put on, but it definitely will be, so save some money for advertising your game...

  • create a new layout?

    and then in events - on button pressed - go to layout "nameofthenewlayout"

  • what do you mean improve somehow? you can set controls in options menu...

    and if you're thinking about slowness of turning and that there is WAD and no S key - it was intended in design, don't want to make it too easy

  • hey guys

    i've completed my one level game, which i then turned into a template and i sell it here on store.

    you can try the game here:

    https://dl.dropboxusercontent.com/u/136 ... index.html

    and if you have any questions / or want detailed info please check the following post:

    sea-monsters-templates-and-assets_t162705

  • Hey guys..

    my sale just started - you can get some islands / monsters / boats on scirra store:

    https://www.scirra.com/store/royalty-fr ... sters-1529 - animated boats & fish & some monsters

    https://www.scirra.com/store/royalty-fr ... utter-1528 - animated islands + deaths and after death animation and clutter around them (mines, bouys..)

    you get some extras like water with normal maps, explosions (particles and non particles explosions), crates on water and so on.. animation from main menu of game sea monsters and so on..

    almost everything is animated! (a few ships isn't but that's all)

    and finally you can get it all here:

    https://www.scirra.com/store/royalty-fr ... plate-1527

    in an isometric template game SeaMonsters, which was built for easy expansion and continuation of the work, or simply for learning the ropes. Included is 40 pages tutorial about optimizations, setting up things and how the game itself was built, and how this template was created.

    Using that knowledge you can optimize your games and build new ones knowing how to fix all the major performance caveats and so on.

    and finally here is the link where you can try the template:

    https://saiyadjin.itch.io/sea-monsters

    There is also one thing you can do if you have bad performance - check options of game - you can debug (shows fps/cpu/objectcount) and you can turn on/off particles which improves performance.

    Also try testing preview / html5 performance and compare - you should see a performance improvement in preview, and details about it you can find in my tutorial.

    you can pm me here on forum / comment here or simply email me if you have any questions <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • Islands and clutter — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-fr ... utter-1528

    you can check it all running here - https://saiyadjin.itch.io/sea-monsters

    animated islands with clutter that can be set around themincludes mines, bouyesincludes death animations for each island, and afterdeath animationsadded extras - explosions, water splash, water with normal map (from sea monsters template pack)

    Use this topic to leave comments, ask questions and talk about Islands and clutter

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saiyadjin

Member since 19 Jul, 2014

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