saiyadjin's Recent Forum Activity

  • ummm... people say html5 engine, when i thought it was javascript engine

    (html 5 is only one line of code, a placeholder for all the javascript that runs the engine and stuff (c2runtime.js + data.js = gameengine + stuff (~10k or more lines), index.html ~10 lines )

    i'd love to see if there are ways to optimize the js code, but noone has the time or will to try/test it

  • if you use crosswalk it will give you crosswalk runtime + size of your game, if you build without it - then only the size of your game. depends on what you need.

  • no. coocoon io uses it's own canvas to render stuff in it, and it's pretty lightweight, in visual studio you can build your app as pure apk for android webviews, where android 5.0+ is used, or you can add crosswalk through references on github for 4.0+ android. the good thing is that you can change the code of crosswalk and fix stuff yourself.

    i'm not going into details now, but there's way more customization then with other compilers + it's free. any size, any type, anything.

  • like i said, i'd love to write a tutorial, but currently i'm in some big jobs that take my time and i simply can't get it all done together. but in a few months i will do it

    it's more powerfull because you can edit your stuff, visual studio can tell you references problems, you can download tools for optimizations, javascript handlers, javascript code improvers and what not. it's simply a huge tool for well... everything. you can even open plugins and change them yourself, improve them, fix them, etc... it's got a github support and extension now, so you can include git projects directly into your with just 1 line (link to github), there's really too much stuff to write here about, but of course if you want to improve anything / learn anything - there's a lot to do - googling, searching, trying, repeat..

  • i don't think there is a way to see that game was built with visual studio (on google play) unless someone specifically wrote that down, but i'm pretty sure there's users here who did. i can though point you to a few things:

    some general cordova + vs app building tuts -

    then -

    Subscribe to Construct videos now

    and finally - https://www.scirra.com/tutorials/272/ho ... dows-8-app

    then - http://wakeupandcode.com/publish-a-wind ... nstruct-2/

    and then - https://mva.microsoft.com/liveevents/co ... evelopment <-- free, just needs registration, cca 8h video

    and finally the question / answer - http://stackoverflow.com/questions/2362 ... va-support

    or if you don't have time to read all this <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> - export game as cordova. open empty cordova project in visual studio. copy files there. fix references. build, fix, compile, optimize and more..

  • wizdigitech - we were talking about building our html games exported with c2. you don't need c# for that. but you can use visual studio (community version is free, has android simulator, builds ios/android aligned packages, also for WP, and more). you can utilize the VS as a tool to build your game. it also has some extra optimizations, and you can get different extensions from their store where you can get loads of "helper" tools that can improve / upgrade your code before you build an apk/etc. and you don't need to know 1 single line of C# for that. you need to understand XML maybe and some javascript. i'd do a guide for each export through visual studio, but currently i'm too busy to mess with it. i probably will in some short time though (a couple of months when i get rid of all my other things to do)

  • visual studio if you ask me.

    yes intel and cocoon are good, but if you spend 10+ hours pimping stuff in visual studio for your project you can end up with 10x the build.

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  • only shrinks your files. but in runtime they would be the same. but be carefull - with png8 you lose alpha channel.

  • you probably won't see beta until end of this year.. that's at least my expectation. you have to think it's 3 person programming 1 "huge" engine.

    that's my approx, though ashley probably has better info since he develops it

  • latest.

    jdk 8u72

  • somewhere on their forums. probably just a rumor, the person claimed it's about to be set in 2016 version of the software.

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saiyadjin

Member since 19 Jul, 2014

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