Zed2100's Recent Forum Activity

  • Also, it is usually not a clever idea to create levels that are too large.

    Even popular commercial releases (eg Skyrim, Commandos 3, Hotline Miami, Rogue Legacy) split levels in many rooms or "Layouts", with a loading screen between them.

  • Nice concept, the ability to stop makes the game a little different from the other ones in the market (in a good way). Keep up the good work!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I don't think Kong only lets you submit the score once, I have a few games there, and I usually submit the score at the end of each level. It seems to be working well. It is very similar to the Scirra Arcade.

  • Just updated the template to version 1.1 :

    • Fixed a few bugs when displaying text
    • Score is now displayed at the bottom so it doesn't obstruct the view
    • Added some background clouds to make the scene a little nicer
    • Nicer particle effects
    • [capx]better organization of objects into folders, added more comments here and there.

    If you have any feedback or if you want more features added to the template, please let me know

  • Hi all, I plan on adding a few things and some bug fixes here and there, if you want to see something in the template please reply to this thread or shoot me an email (gameplaypassion at gmail dot com).

    Click here to play the demo at scirra arcade. Don't mind the resolution, I'll make it wider later this week, the game adapts to any resolution anyway. Try playing it fullscreen.

    My goal is to make a great and well documented game template and a great game for the arcade. Your feedback and constructive criticism is more than welcome!

  • Adventurer 18 Spy Girl — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/adventurer-18-spy-girl-2487

    <p>Spy girl armed with silenced pistol. Suitable for platformers, endless runners, adventure, action, arcade, strategy games and other side scrolling games.</p><h3>Features</h3><div class="deshr"></div>

    • Game-ready character.
    • 26 animation states including: Idle, Walk, Run, Jump, Shoot, Crouch, Slide, Melee, Hurt, Die.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Adventurer 18 Spy Girl

  • Basketball Challenge — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/basketball-challenge-2465

    <p>Basketball game template where the player has to score as many points as possible. Game is over after 4 missed shots.</p><h3>How to play</h3><div class="deshr"></div><p>Drag your finger or mouse across the screen to set the ball's trajectory, then release to shoot.</p><h3>Features</h3><div class="deshr"></div>

    • Commented event sheets
    • Optimized for touchscreens, but also works on desktop
    • No third-party plugin needed. It's all vanilla Construct 2!
    • Bullet time (also called slow motion effect). Some shots are played with a slowed down timer to add more drama and suspens to the action! "Come one, it's going in, yes, yes! Scooooore!!"
    • Scoring system with score multipliers, bonus points for clean shots
    • Scirra arcade submission to leaderboard
    • Realistic sound effects
    • Physics-based animations of the basket net
    • Check out the video and play the demo on Scirra Arcade

    Use this topic to leave comments, ask questions and talk about Basketball Challenge

  • Adventurer 17 Spy Girl — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/adventurer-17-spy-girl-2475

    <p>Spy girl armed with silenced pistol. Suitable for platformers, endless runners, adventure, action, arcade, strategy games and other side scrolling games.</p><h3>Features</h3><div class="deshr"></div>

    • Game-ready character.
    • 26 animation states including: Idle, Walk, Run, Jump, Shoot, Crouch, Slide, Melee, Hurt, Die.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Adventurer 17 Spy Girl

  • I use Bandicam + Bandicut, and Sony's movie studio platinum on steam if I need more editing. It will cost you about 100$ but after a year of using these tools I think it is well worth it.

  • Time is a precious resource, good luck with sales

  • It's a 160x120 game, I use 1px to create details in my scenes ^^

    The problem is .. my capx is too heavy so I'll try to explain better

    Imagine two layouts that uses the same tileset object.

    The first layout uses 4px*4px blocks of grass and brick, I didn't need to change any elements.

    The second layout needed a river, that's why I changed the tile size to 1px*1px to draw it on the go.

    I like this idea, drawing directly in the software .. and it works ! I check on the first layout and it didn't change, the properties still are "4px*4px" even if I set "1px*1px" on the second one.

    Now I run the game, and the first layout just act as if it was set on "1px*1px", everything is a mess..

    Why the editor lies to me about keeping the tile size ?? U_U

    [quote:2act7k5o]So, Size Matters.

    I think you didn't understand my issue here..

    But are you saying using 1px*1px with collision is a performance issue ?

    That defeats the purpose of having a tilemap in the first place. Tilemaps are supposed to be reusable chunks of level, not a palette of pixels that you would use like when editing a bitmap in photoshop or gimp. As for performance, of course it would be consuming to render a complete tilemap one pixel at a time.

  • A template like that would be amazing, I'm personally tired of the joystick controls on mobile, they are not as intuitive as a real controller. Good luck!

Zed2100's avatar

Zed2100

Member since 15 Jul, 2014

Twitter
Zed2100 has 64 followers

Connect with Zed2100

Trophy Case

  • 10-Year Club
  • x2
    Popular Game One of your games has over 1,000 players
  • x2
    Famous Game One of your games has over 10,000 players
  • Viral Game One of your games has over 100,000 players
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies