spacedoubt's Recent Forum Activity

  • Simple! I like simple things.

    I know you said the art is just filler, buy my first thought is to make that cloud mean. Having a hard time wanting to hit a nice fluffy cloud. I need to be mad at it!

    Scoreboard is just counting up constantly.

    Definitely get some art done for that cutscene! It's a clever storyline. I want to see it!

    Looks good, though!

  • Clever solution. Just might come in handy for me in the near future.

    Thanks for sharing!

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  • Not exactly sure what you're looking for. But sounds like it might be functions.

    https://www.scirra.com/manual/149/function

  • If you're destroying an enemy and then spawning another one, enemy.count will never change.

    example: say there's 3 enemies, so enemy.count = 3. you kill one. enemy.count goes down to 2. another is spawned. enemy.count goes right back to 3.

  • A "trigger once while true" condition might also work here.

    In the manual, search for these:

    common conditions, common actions, common expressions

    system conditions, system actions, system expressions..

  • Have you read alllll the multiplayer tutorials (I believe there's 4)?

    Not an easy read, by any means, but I'm pretty sure what you're looking for is in there.

  • Kind of a broad question. Lots of ways to do that.

    Maybe make an invisible layer or another layout with the "shop" on it.

    You'll probably use an array to store all the items.

    Have some instance variables on the player that get set when they buy stuff.

    Use those variables to set what the weapons/buffs do.

    There's a shop tutorial. It's a bit dated, but still might help ya out.

    Try it, then come back and ask more specific questions.

  • I'm pretty sure it's possible. but I don't quite understand how you're doing it, so I'm not sure how to tell you to do it.

    a capx would help.

  • What are you doing to do with all of that in a single image?

    To answer your question, you're going to be adding ALOT of collision points. (right click, add point)

    Probably a better idea to break that thing up into some more sprites, ex. tree, water, rocks, etc...

  • Feedback: You changed the sprites and added a start button...

    Keep going!!!

  • Set angle toward (mouse.x("Layer 0"), mouse.y("Layer 0"))

    Read toward the bottom of this manual entry if you'd like to know why:

    https://www.scirra.com/manual/114/mouse

  • I really don't know the answer, but would maybe having an invisible sprite already on the other layer work?

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spacedoubt

Member since 15 Jul, 2014

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