spacedoubt's Recent Forum Activity

  • That i should spend less time on the forums and more on my game

    I'm with spongehammer

    Something addictive about this place...

  • System | On start of layout (or whenever you need it)- Request whatever.json (tag "whatever")

    AJAX On "whatever" completed - Array | Load from JSON string ajax.LastData

    Really all there is to it...

    Still having trouble, upload a .capx and someone'll help, i'm sure!

    EDIT: oh, one more thing, and I'm not positive it matters, but it might, aside from the very beginning and very end, my JSON files don't use any of these brackets: { }, only these: [ ]

    I think it might have to do with the setup of your JSON file...

    see if this makes sense, starting at the word "data"

    "data": [[["x0"], ["x1"], ["x2"]],[["y0"],["y1"]],[["z0"],["z1"]]]}

    at least, looking at some of mine, that's the format they're in.

    hope that helps!

  • You are correct, sir! and this post has a clever workaround, if you want to move between layers with different parallax:

  • Well, not necessarily, but just watching the scoreboard count up doesn't make me feel like I'm accomplishing anything. It just kinda loses meaning counting up nonstop.

    Even if there were just a timer, and every time it hit, say a minute, it would knock the score up a notch, so technically, it's even the same scoring, it would just make me feel more like I earned it. I think both ideas, or even more would be great, points for blocking, points for hitting the cloud, points for getting 3 in a row, or combo points that increase exponentially.. anything!

    Just make the player feel rewarded, ya know? I think that'd keep them latched on for longer..

    Just my thoughts!

  • Nicely done!

  • Yeah, well, Steam gets on my nerves...

    To each his own, I suppose!

  • I've used HSL and ran into it not working on some phones, and I saw a bug report a while back about the pink and purples getting striped, seemed like Ashley didn't think there was anything he could do about it..

    You might try using the RGB instead..

  • alvarop

    Thanks for the info!

  • 5% = multiply by .05

    have a variable.

    on click, up the variable by the percentage.

    (variable = variable * 1.05)

    use that variable to calculate the cost.

  • Also, you're better off buying Construct here, instead of on steam.

    I thought this, but had no real reasoning for it.

    Why do you say that?

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  • I thought the clue was that no one has gotten it in over a year, so it probably didn't exist anymore.. heh.

    Then again, I'm not British either, so...

  • Enemy on destroyed

    Enemies < 25

    THEN

    create enemy

    add 1 to enemies

    Enemies = 25

    enemy.count = 0

    THEN

    next level

    how's that?

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spacedoubt

Member since 15 Jul, 2014

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