spacedoubt's Recent Forum Activity

  • I'm working on a game with some dynamic water, you can melt ice to make it flow, you can freeze the water, you can soak it up with a sponge.. you can set up platforms to get it to flow where you want.

    I don't want to use physics and I want to keep it as simple as possible so I started experimenting with using the platform behavior.

    I wonder how some of you might go about this?

    I haven't worked too hard on it yet, just trying to get some ideas from you kind folks.

    Check the capx to see what I got so far.. It's got a pretty nice flow to it, but goes a bit fast...

    [attachment=0:oc9gk3d1][/attachment:oc9gk3d1]

  • and nothing in the manual and none of the tutorials taught you to set text to a variable? or answered any of the other questions you've asked?

    I'm having a hard time believing that...

  • set text variable.

    come on, man. do some research, tutorials, read the manual.. at the very least search the forum before you ask...

  • I made one.. It's brown:

    [attachment=0:2e9tcq49][/attachment:2e9tcq49]

  • Cool!

  • The music is quite nice but then I saw this: "Well the musics in this album were not properly mixed and mastered yet, sorry. Please bear with it for a while."

    This is one of my biggest pet peeves with music people share on the internet. If it's not finished, finish it. Otherwise, don't share it. (Or at the very least, just don't tell anyone.) That's only going to put people off. It also creates the impression that you can't finish what you started.

    But the music really is very nice. Very soothing and whimsical.

  • pretty sure it's your collision boxes.. they change every frame, and pretty drastically between animations, which is what causes the stuttering.

  • It works fine, but I'm not on touchscreen...

    probably something to do with registering two touches?

  • Aphrodite didn't tell you not to play your music on start of layout... just to add a condition to make sure it wasn't already playing.

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  • well, platform has platform movements built in. 8-direction is usually more for overhead views and spaceships and stuff. it doesn't have a jump built in, for example. up just goes up.

    they're just two different types of movement behaviours. I don't know exactly what you're doing, but if you're jumping, my guess is you just want the platform behaviour.

  • I only had to disable one line of code to fix it. You have a line of code in there that's flipping them upside-down. Disable it, no more upside-down. If you (and your friend) can't figure that out, then you need to start over with something simpler.

    You're approaching an awful lot of things in a very messy way. Doing the beginner tutorials will get you thinking the way you need to be thinking. Trust me!

    (I'm trying to help! but I can't make your game for you...)

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spacedoubt

Member since 15 Jul, 2014

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