I'm working on a game with some dynamic water, you can melt ice to make it flow, you can freeze the water, you can soak it up with a sponge.. you can set up platforms to get it to flow where you want.
I don't want to use physics and I want to keep it as simple as possible so I started experimenting with using the platform behavior.
I wonder how some of you might go about this?
I haven't worked too hard on it yet, just trying to get some ideas from you kind folks.
Check the capx to see what I got so far.. It's got a pretty nice flow to it, but goes a bit fast...
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