JLH1964's Recent Forum Activity

  • Hello,

    I changed to '8Direction' and this seems more natural but is this behavior editable?

    Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello all,

    I have a moving sprite that moves on a button press for left, right, up, and down. All works well except for the fact that the sprite stops 'suddenly'(Movement = 5). This seems unreal behavior. For example, if a car was travelling and a user hits 'STOP' it would not stop instantly but slow and then stop.

    Is there a way to make a sprite stop in a more 'gradual' fashion?

    Thanks all!

  • > Let's give the guy some credit and accept that exporting to mobile devices is a pain. It is possible and takes work, but it is, indeed, a pain. Specially when compared to how C2 makes it easy to make the game itself. Exporting to mobile devices it is a whole other story.

    >

    Completely agree. I said 'it works' (AdMob) but it 'aint pretty.

    For me, the biggest hassle is having to test 'ads' on a physical device AFTER building/submitting in XDK. Then if its wrong, you have to make your edits in C2, export to XDK, upload your changes, download your new APK and on and on...I have used Eclipse in the past for android and its emulator shows you everything - Ads, different screen sizes etc.

    I think somehow simplifying the Android / Mobile export would make C2 a lot more attractive to developers.

  • Google play uses The minimum version you set(in Crosswalk) as a way to block phones from downloading if they dont meet your requirements... What Android version does your phone use?

    My thoughts too but I believe his/her phone is the 'moto e' which ships with Kit Kat (4.4) which should be supported by Crosswalks defaults - unless the OP changed the value.

  • Let's give the guy some credit and accept that exporting to mobile devices is a pain. It is possible and takes work, but it is, indeed, a pain. Specially when compared to how C2 makes it easy to make the game itself. Exporting to mobile devices it is a whole other story.

    Completely agree. I said 'it works' (AdMob) but it 'aint pretty.

    For me, the biggest hassle is having to test 'ads' on a physical device AFTER building in XDK. Then if its wrong, you have to make your edits in C2, export to XDK, upload your changes, download your new APK and on and on...I have used Eclipse in the past for android and its emulator shows you everything - Ads, different screen sizes etc.

    I think somehow simplifying the Android / Mobile export would make C2 a lot more attractive to developers.

  • AdMob works for for me too (r183). However, I'm sure you know that the ads only appear when tested on a device or emulator (not XDKs emulator nor in C2 preview).

  • UPDATE: Approved and listed on Amazon with no issues. Thanks again.

  • Thanks again - medal awarded

  • Thanks!

  • No I also use Ads and it will refresh ad. Follow thru might not be similar just based on who downloaded your app.

    Btw imm not trying to be rude, but you dont have a badge by your name. Do you have a license? if not I dont think you suppose to be earning money with C2

    No rudeness taken The creators should be rewarded for their hard work.

    I actually bought the package with 'Spriter' in the 33% sale though I never got the icon assigned. Is it automatic? Who doesn't love a medal?

  • I got this same error its nothing to worry about my app still is offered on all devices.... and i wouldn't us the amazon export it performs worse then Crosswalk except on the first kindle fire from tests ive done...

    I think it says that just because it detects HTML in the formatting or something IDk, but it will still work for you. My game is on all kindle devices and i got that same error and nothing happened its just how their apk online scanner works thats why that message say may contain links. when it goes the the approval stage you wont have any issues

    Awesome - thank you.

  • A Moto E goes for $119 and has 4GB of storage. 60mb represents about 1.4% of its storage space. Are you sure that's a problem? BTW as of Android L you'll be able to publish with PhoneGap, which should work just as well as Crosswalk and without any extra filesize overhead.

    Exactly - my current phone has 16gb of storage and so a 30mb game wont make me lose sleep. Back in the day my Windows Phone had 64mb and no expansion slot. Those days, space WAS an issue. Nowadays I don't think people care about a loss of 15mb or so.

JLH1964's avatar

JLH1964

Member since 11 Jul, 2014

None one is following JLH1964 yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies