Let's give the guy some credit and accept that exporting to mobile devices is a pain. It is possible and takes work, but it is, indeed, a pain. Specially when compared to how C2 makes it easy to make the game itself. Exporting to mobile devices it is a whole other story.
Completely agree. I said 'it works' (AdMob) but it 'aint pretty.
For me, the biggest hassle is having to test 'ads' on a physical device AFTER building in XDK. Then if its wrong, you have to make your edits in C2, export to XDK, upload your changes, download your new APK and on and on...I have used Eclipse in the past for android and its emulator shows you everything - Ads, different screen sizes etc.
I think somehow simplifying the Android / Mobile export would make C2 a lot more attractive to developers.