JLH1964's Recent Forum Activity

  • Yea I know.. kind of tedious. You could simulate ads yourself in C2 I guess To organise your UI around them or whatever. Maybe a plugin.

    My issue is that I usually forget to turn off 'Test' ads or use incorrect credentials in the plugin. Then I have to start the whole export/build process all over again. It'd be ideal if ads worked in XDK - I wonder why they don't. I'm assuming its because the 'plugin' is added at build time. Too bad we cant do a pre-build or something.

  • You don't have to publish it, just build in the XDK then install the APK directly.

    I understand that but my point was that by the time you get to actually testing/viewing the ads, you have taken all the build steps and have a package that is ready to publish.

  • so? how do i preview my app ads before building it?

    I'm not sure you can. I tried using 'BlueStacks' that allows you to run an APK on the desktop but most C2 generated APKs wont run in BlueStacks for some reason so that's pretty much useless.

    It really is a time-waster as you have to basically publish your app just to see if ads are running OK.

    Does anyone have a solution?

  • Same for sound. The 'media' folder that contained my sound files had to be pasted into the '\AppX' directory.

  • Thanks all but I think I figured it out.

    C2 (r184) dumps the images into the folder:

    MyApp.Windows\bin\Debug\AppX

    instead of:

    MyApp.Windows\bin\Debug\AppX\images

    I copied the images into the '\images' folder and the app compiled and ran (Desktop Version).

    Sound isn't working so that my next challenge

  • Hello all,

    I exported my app to 'Windows Universal', edited the manifest for a certificate and hit run. Unfortunately, the app wont compile and halts at the following - RESOURCE_NOT_FOUND.

    Any ideas?

    I understand its looking for a resource that isn't there, but how to fix?

    Thanks so much.

    [attachment=0:1ztsoyas][/attachment:1ztsoyas]

  • JLH1964 Really thanks for the "heads up" ..I need to start testing my game on a Android device too now!!

    BTW do you make minimum of $5 per day??

    Also can you provide a link to your game? Wold love to install it on my bro's Android phone and try it out

    From my experience, if I were you, I would stick with Google Play (Android) and use interstitial ads. I started off using banners and my revenue was approx. $1 - 2 per day for my better performing apps. When I switched to interstitials the revenue quadrupled. However, my apps were written in Eclipse (using java) and the AdMob SDK integrated manually.

    I'm new to construct and have created a couple of C2 apps with ads that don't seem to provide the same revenue as Eclipse created apps have. I'm still experimenting with C2 for ad placement etc.

    Hope this helps.

  • >

    > IMHO - WP market is a waste of time anyways. I have WP and Android versions of the same app and the Android app will earn $5 per day on ads and the WP version 5c. Its literally pennies on the dollar.

    >

    Wow thats a huge difference!!

    but is it really THAT bad?? How come people still make games on WP platform then?

    Yes it is.

    I have no idea. I did for awhile and soon figured out I was wasting my time. The WP 'PubCenter' (Windows version of AdMob) has a terrible ad fill-rate and very low revenue.

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  • Not that I have to but....

    [attachment=0:3qwnf6xl][/attachment:3qwnf6xl]

  • Hi,

    As many of you already on know by now, Microsoft still has no support adding Ads to WinPhone, using Ads SDK if your game is exported as Universal App (HTML/JS) project.

    This greatly limits us from generating revenue from Ads on Windows Phone 8.1 platform. This is rather sad and shocking that MS has not thought about the one Technology (HTML5) that is truly cross Platform!

    Please vote at the MS UserVoice forum for this feature to be added to the next WP8.1 update:

    https://wpdev.uservoice.com/forums/1107 ... js-apps-cr

    If you thinking that you are not affected by this, then remember all C2 games are exported as HTML5/JS files <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    IMHO - WP market is a waste of time anyways. I have WP and Android versions of the same app and the Android app will earn $5 per day on ads and the WP version 5c. Its literally pennies on the dollar.

  • Scrap the ads. Ads are annoying and distracting. Just set a price!

    I average $700 - 800 per month using AdMob ads. I sell approx. 10 'full versions' at 99c per month.

    Let me see.....do I want $800 per month or $10 per month.

  • But it doesn't emulate ads. JLH1964 your described process is what I have to go through as well. I'm doing it right now in fact and it's a pain. At the moment my banner ad is showing but not the interstitial. I have to do this multiple times.

    I agree - makes the process much more time consuming than it has to be.

    BTW - Ironically, my interstitials show but my banners do not. What release are you using? I'm on r183 and for the life of me I cant get a banner to show.

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JLH1964

Member since 11 Jul, 2014

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