increase's Recent Forum Activity

  • Is there a possibility to run a few instances of a game to test a multiplayer game on my own ?

  • Please correct me if i am wrong:

    If i want a game to be able to influence certain variables in a SQL database, the database passwort has to be saved either on the webpage or in the game code. (like in the https://www.scirra.com/tutorials/525/si ... l-database tutorial ,where the password would be saved in login.php)

    But could'nt anyone so inclined just read the password out and get access to the SQL database ?

    Is there a way to influence SQL database values without entering the password ?

    Or can the password made invisible somehow ?

    Or doens't it matter as long as the user hasnt access to the webpage password ?

    As you see i am quite new to this topic.

    Thank you for an answer.

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  • I surfed a bit through the forums and found out that this could be possible by creating arrays and sending them with the proper command to an sql database. Not quite sure though.

  • Also, it hasn't to be hostside...

    it could also save that information on some file on a website - some datas like : position, inventory items,... - so that the player can't edit them himself, but the game will request it anytime it starts from a distance location.

  • I want to create a game, where data is saved and requested hostside.

    E.g. If i pick up a coin as peer the information will be sent to host. There it is saved (to file) (sth like coin=coin+1)

    Now if the peer (e.g.) opens the inventory the amount of coins shall be requested from the host.

    Is that possible ?

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increase

Member since 10 Jul, 2014

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