increase's Forum Posts

  • ?

  • I understand that it takes too much effort to compile javascript natively to *.exe,

    but it an in-between solution possible ?

    Where the files are a bit more cryted and compressed and maybe lesser files without an additional node kit installer ?

    Even if it's not natively it would be great, if exe name and symbols are aligned to the software and there is not too much additional stuff hanging on.

  • Is there a way to guess, which language the user is using most likely ? e.g. browser or system preferences ?

  • ok, thanks

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  • Where can I read which voices & languages are avaiable and what their code to fill in as parameters is ?

  • It' still bad syntax

    {Event} Pick TiledBackground instance 3 -> {Action} Destroy Tiledbackground instance 3 - would be correct

    if i enter

    {Event} Pick TiledBackground instance 3 -> {Action} Destroy Something_Else

    something_else is destroyed - although it has nothing to do with the TiledBackground instance 3

    ---

    and yeah, i know - pick, pick, pick

  • Ok, I understand - pick, pick, pick -

  • I don't get the use of While -

    E.g.

    {Event} a=b -> {Action} Add 1 to x

    m>9

    works the same as

    {Event} while -> {Action} Add 1 to x

    a=b

    m>9

    is while just for cosmetics or is there a deeper use i can't think of ?

  • Thank you - it works - but i dont like the syntax

    now i got

    {Event} Pick TiledBackground instance 3 -> {Action} Destroy Tiledbackground

    which destroys just instance 3 - which is what i wanted - but from a syntax perspective i think it would be more fitting if it was ->

    {Event} Pick TiledBackground instance 3 -> {Action} Destroy Tiledbackground instance 3

  • If the condition is something like

    backgroundabc(1).x > 400 => "destroy backgroundabc"

    destroys all backgroundabc instances

    but i would like to destroy just (1) ... is there a possibility to get the index in destroy commands ?

    same goes for similar operations, like set position - i dont find a way to specify the index number

  • Wow, it was again my lack of knowledge...

    thanks for the hint

    Seems Construct 3 comes to early for me -

    I don't even know Construct 2

  • I just took a quick look at the improved event editor, but couldn't find code folding - which seems essential to me when the project gets big.

    Did I just overlook it ?

    It would be great, if there was the possibility to mark areas, which can be folded and unfolded.

  • How can i stretch such conditions over more events ?

  • Wow, i hoped there would be a simpler solution -

    the mathematical one is probably the better one in Terms of Memory usage -

    but the worse one in Terms of brain capabilities

    ! colX > colY ! this third condition i was missing ;

    thanks a lot for the detailed answer !

  • How can i get collision sides of an object -

    e.g. top / bottom , left / right with a rectangle ?