increase's Forum Posts

  • i mean in the Editor - the visible area is border with pale "- - - - - -" , but it is aligned to the upper left - can it be centered ?

  • How do I center the active game Window in the complete game (layout) space Editor ?

    When I start the Editor, the active (visible) game window is in the upper left.

  • I think it Needs to be defined better,

    but say u want to Display a Long text in small steps , then u can do something like :

    Variable x = 1

    If <Return> pressed : display text ( x from Array ) // set variable x = x + 1

  • Which programming language will the Editor Plugin SDK understand ?

    Will it be possible to write Network modules ( like peer to peer Connections , database Access, ... ), provided that i know how to do so ?

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  • Hi !

    I would like to see a "simple" peer to peer object implemented - where u can send data from one IP (or which datacode is needed to provide a unique Destination, maybe a combination of Username & IP ) to another.

    This object could have functions like this :

    Send to IP (user) :

    Receive from IP (user) :

    Get IP ( to determine own IP or Code that is Needed to determine a unique Destination)

    Set Username

    Furthermore it would be great if one could run several instances of 1 game at the same time, so one could test the game using different usernames.

  • Well, then maybe username+IP -

    oder just the Information that a Player sends to the signalling Server - it's just about getting a peer to peer Connection without anything in between.

  • Can I send data to another user without (signalling) Server ?

    E.g. is there a way to send "data x" to someone whose IP i know ?

    If so, which Computer/Internet Information are Needed to successfully Transfer data peer to peer ?

  • It was in the "How do I" Forum before -

    i think it fits better here - that's why i deleted it there and posted it here.

    What do you think about my Idea ?

  • Please don't headbutt the table if i miss something obvious.

    I would like to do something like this :

    When players start the game, the game sends his/her IP to a mysql database. (all that would be needed is a function/object that determines the IP, everything else could be done by AJAX & http request)

    The game reads the IPs from the database (e.g. via AJAX http request) and establishes a Connection and Shares data. (Object that connects and sends data to other IPs

    would be required)

    Advantages i see are, that there would be no signalling server required, multiplayer games could be created with normal webspace , players could play independent of whether there is a host.

  • Nothing seems wrong to me - if u are in range, both shoot as quickly as possible - at 2 Points in the Video you seem to be in range of just one and just one shoots -

    if u want different behaviour, you could create a new object with the same graphics and add a delay before Shooting or reduce the Shooting speed

  • Construct 2 has an incredibly strong & intuitive Editor. - easy to use and still most Topics covered

    Monkey X seems to have an incredibly strong codework. - complex and still very compact & nifty

    These two components combined could be a masterpiece.

    Flame me if i'm wrong.

  • *there

  • Is the an in-Software solution ?

  • Thank you very much !

  • Is it possible to add, that the mouse Cursor can be taken from an item for Internet Explorer or Edge in Construct 2 or 3 ?