increase's Recent Forum Activity

  • ?

  • u are probably right

    i should continue with my projects instead of suggesting needless stuff

    • a "Is clicked/touched at area" condition to mouse / touchpad / gamepad control -> creating a clickable area, given by either coordinates or by marking an area with polygons.
    • as there is a "Use mouse input" for touchpad Events, there could be a "use touchpad Input" for mouse events
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  • It would be great, if there would be an Option, that the "single Project license" menu is disabled or removed for products which offers unlimited Commercial use.

    Otherswise it may look a bit misleading.

  • Is there currently Music / a Music pack available, which grants unlimited Commercial use ?

  • ok, thanks for the informations

  • i mean in the Editor - the visible area is border with pale "- - - - - -" , but it is aligned to the upper left - can it be centered ?

  • How do I center the active game Window in the complete game (layout) space Editor ?

    When I start the Editor, the active (visible) game window is in the upper left.

  • I think it Needs to be defined better,

    but say u want to Display a Long text in small steps , then u can do something like :

    Variable x = 1

    If <Return> pressed : display text ( x from Array ) // set variable x = x + 1

  • Which programming language will the Editor Plugin SDK understand ?

    Will it be possible to write Network modules ( like peer to peer Connections , database Access, ... ), provided that i know how to do so ?

  • Hi !

    I would like to see a "simple" peer to peer object implemented - where u can send data from one IP (or which datacode is needed to provide a unique Destination, maybe a combination of Username & IP ) to another.

    This object could have functions like this :

    Send to IP (user) :

    Receive from IP (user) :

    Get IP ( to determine own IP or Code that is Needed to determine a unique Destination)

    Set Username

    Furthermore it would be great if one could run several instances of 1 game at the same time, so one could test the game using different usernames.

  • Well, then maybe username+IP -

    oder just the Information that a Player sends to the signalling Server - it's just about getting a peer to peer Connection without anything in between.

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increase

Member since 10 Jul, 2014

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