Tim_A's Recent Forum Activity

  • Thanks for the reply... i'm not sure I understand however.

    All the doors are the same and simply need an open/close function.

    I was hoping to keep the code as clean as possible so I could use multiple instances like in the image below:

  • Hi all,

    I want to have multiple doors, to multiple rooms on my top-down layout (think internal doors to a house).

    I'd like the player to walk up close to the door, then click 'E' to open, and 'E' again to close.

    I can manage it with one door using:

    distance (Player_base.X, Player_base.Y,Door.X, door.Y)

    and setting it to less or equal 50

    Then adding 'System > Keyboard 'E' is down' command.

    My troubles start with using families and getting a function to control each UID individually.

    Anyone have any tips?

    Thanks in advance

  • Okay so i'm guessing this should be simple, but I can't quite get my head around it (newbie here!!).

    So when the enemy has line of sight, I want to play the 'notice' animation for 3 seconds... then switch to the 'walking_left/right/up/down' animation depending on location.

    The second part of it works fine, but since I tried adding the 'notice' animation and pause before the walking animation, it just sticks on the 'notice' animation and doesn't switch to the 'walking_' animations.

    Something simple i'm missing?

    Thanks for any help

  • Wow that sounds like a pretty comprehensive solution... and one that is a little too beyond my current capabilities at present...

    That being said, what size would you consider a large, but resource friendly layout size?

    Presumably I could split my map into a grid and transition between the layouts as the sprite walks beyond the boundaries?

    Would this approach be possible when using multiplayer?

    Thanks for your help.

  • Thanks for the reply...

    This is interesting... it might be that I can replace the colour of sprite elements for version 1... then look at a more detailed solution in future iterations.

    One more item ticked off the list :)

  • New to all this and loving Construct so far.

    Essentially I want to make a huge playing environment for my top-down rpg-esque idea.

    And by huge I mean walking from town to town huge... in an open world environment.

    Is there a seamless way to do this? I can't imagine a tiled layout of 50,000 x 50,000 is going to be very efficient?

    If possible i'd love to keep it all seamless?

    Thanks for any advice :)

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  • Hi all, new to this and gradually developing a game idea i've had for a while...

    I'm not sure if this is possible... but is there any effective way to change elements of 2d sprite clothing?

    For instance imagine a standard 2d animated sprite walking around a top-down environment.

    They then pick up a white t-shirt, then a blue t-shirt... then maybe some red shoes, then some yellow shoes etc. etc.

    Without wanting to make and animate all the possible variations (there would be a LOT), is there an effective way to 'layer' animations?

    Thanks for any advice.

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Tim_A

Member since 5 Apr, 2021

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