Tim_A's Recent Forum Activity

  • At the risk of showing my age... does anyone remember Ivan Stewart's Super Off Road?

    I was thinking of making a racing game and wondered if Construct could manage something like this...

    You can play it here: playclassic.games/games/racing-driving-dos-games-online/play-ivan-ironman-stewarts-super-off-road-online/play

    What's unique about it.. is that presumably it's a 2D game given the era.

    Could Construct replicate this... or even handle it in 3d?

    Would be very interested in hearing any thoughts.

    TIA

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  • I'd like to make some moving platforms with spikes underneath.

    These platforms will move individually when triggered by something (probably a hidden collision event for each one).

    I've got a platform sprite, and i've got a spike sprite I can group with it... but how can I duplicate the groups and have independent control over them without making 10x platform sprites and 10x spike sprites?

    Thanks for any advice on the matter :)

  • Thank you this worked perfectly :)

  • I thought this one would be straightforward... but i'm having trouble adding footsteps to my platformer character.

    It moves using the platform behaviour... but when I add a sound effect 'when platform is moving'... the sounds plays and doubles-up constantly to the point where I have multiple sounds on top of each other.

    I have the sound set to loop as it's just a 'taptap' of left-right footsteps.

    It's almost like the sound doesn't finish before another one starts... would making it a longer sound effect work (repeating the footsteps into a longer clip)?

    Any advice please?

    TIA

  • Well that worked perfectly (as I'm sure you knew it would!).

    Many thanks for that :)

  • I have a simple platform game and one of the levels is underwater swimming...

    I have a large invisible sprite which is the water... and when the player is 'overlapping the water' the controls/gravity etc. switch to swimming mode.

    I'm wondering how to spawn a bubble that rises to the surface every 3 seconds?

    I tried 'if player is overalapping water, spawn bubble with bullet behaviour' and ended up with thousands of bubbles (every tick I presume).

    So I tried adding a 'wait' for 3 seconds but that didn't work.

    Is this because i'm overlapping the water, so it's checking every tick?

    I figure this might be simple but i'm clearly missing something.

    Thanks for any help, much appreciated :)

  • So that means I can't control the timescale of families as stated in the first reply?

    That's what's confusing me, I've paused everything at system level but that doesn't help continue my player death animation.

    Thanks again for any help.

  • Thanks for the reply.

    Is the time scale a behaviour for families?

    I can't find the option to set the timescale for a family group?

  • Hi,

    I'm making a platformer with various moving enemies etc. on screen.

    When the player hits one and dies... i'd like all movement to stop on the screen while the player dies (he currently flies off the screen using a bullet& gravity combination).

    I know I can individually stop each action, such as stopping platform tweens, stopping enemy movement, stopping platform timers etc. etc.

    I just wondered if there was a way to stop all movement apart from my player death animation?

    I've tried set Timeframe to 0, but of course that stops the player death animation too.

    Thanks for any help.

  • Okay this all sounds interesting... So what exactly would I need to run the games then?

    Could it be done on a standard Linus VPS?

    Would I need some sort of DB integration?

    I'd be happy to pay someone to set up a working example if I can't manage it myself.

  • Thanks for your reply... that's all really useful stuff for another if my templates, however for the game in mind I'm not sure peer to peer is appropriate.

    I couldn't have everyones game ended just because the host decided to end their game?

    Is there a way around this?

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Tim_A

Member since 5 Apr, 2021

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