Radulepy's Recent Forum Activity

  • Check out this demo:

    https://www.dropbox.com/s/7p6fgru06zrzvpj/Thumbstick8Direction2.capx?dl=0

    It's for C2, but you can open it in C3.

    Here is another example with "floating" joystick (touch anywhere on the left part of the screen):

    https://www.dropbox.com/s/0l5amqlmxbpe17l/ThumbstickFloatingMultitouch.capx?dl=0

    Hello, Thank you for the .capx, I've checked them but I kinda need one that goes all angles while your examples simulate the 8-movement behaviour.

    Thank you for your response.

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  • I have some problems with this tutorial:

    construct.net/en/tutorials/touch-stick-controllers-241/page-5

    As i can't get the Function Return Param (0) to work as a return type (i guess).

    I have also tried another users tutorial ( jeffige ) and tried to replicate his idea didn't work either.

    Does anyone have a c3 tutorial on a joystick or a .c3 file ?

    Thank works better than one created by me with 8 sprites for movement.. :)

    jeffige

    project + ss here:

    drive.google.com/open

    Thank you

  • Hello guys,

    I am comming after a long long break from C2 to C3 and i am wondering (before buying a C3 license) and asking if Admob monetization Google In App Purchases and Exporting still works with C3 .

    I read that now you can export the game from C3 directly to .apk but are there any bugs (i know it's no more beta).Does uploading to Google Play remained the same? What about the security alerts from my previous games, are they still comming from Google ?

    Does the Admob still work or IAP ( had many problems long time agon on C2).

    Wondering about this becouse i have an ideea of an app and would like to experiment using C3.

    What about JS, are there any bugs when exporting the game ? btw congratulations to the devs for adding this feature! You guys rock!

    Thank you very in advance much for the clarification!

    Tagged:

  • Contact Google. You can now reset your key without having to re-sign your apk.

    https://support.google.com/googleplay/android-developer/answer/7384423#reset

    Thanks for contacting Google Play Developer Support.

    I understand you're not able to use your app’s original keystore.

    Unless you are enrolled in Google Play app signing, the only solution to this issue is to publish a new app with a new package name and a new key. In order to transition existing users to the new app, you’ll need to update the original app’s description with a link to the new app and unpublish the original app.

    I absolutely understand this is a significant inconvenience, however, due to security concerns Google does not keep a copy of your keystore and at this time we do not support the deletion of apps or the re-use of package names.

    This is what i recived from Google Support, so i guess my app updates are over... :(

    This is pretty sad...

  • Hello, Thank you i wrote to them i, i hope they can help me becouse i red somewhere that is impossible.

    Lancifer

  • Hello guys, sad day for me, i think i've lost the keystore for my app...

    I have the xdk project and i downloaded an old verion of intel XDK and i managed to open the project and i was happy becouse i have seen the saved published setups like icons and build settings but in the 'Developer Certificate' menu it writes "Certificates not currently accessible.".

    What can i do to retrieve my lost keystore ?

    In the old PC, i tried to install xdk but i can't login becouse intel disabled the XDK cloud.

    I have some xdk's filed if somebody could help me...

    All xdk s files and projects... the app id is com.lepystudio.box

    drive.google.com/open

    I hope somebody could help me, Thank you in advance!

    Tagged:

  • Hello, try using Windows resmon (RUN -> resmon) to see the exact memory Construct uses.

    For the optimal game. use smaller sprites, crop the invisible space where possible and try to reduce all sprites resolution befor importing to Construct.

    Of course Videos use RAM, and they should a lot, but they also consume the VRAM of the GPU so this might also be a performance issue.

    Good Luck with your game!

  • Of course, you can manually do this for example using sprites to split the screen, create 2 players ( with different controlls ) and create the game. :)

  • LaroTaio

    You are right ! About C2 and everything...

    I'll start learning this year, thank you for your help!

    ChesVCF

    Thank you mate, i'll try it again when i'll have some free time

    Meqara

    Thank you everyone, i'll come back when i'll finish with it :>

  • ChesVCF

    my RPM is much lower it's about 18-19 ~kinda...

    I didn't succed with the app, i tried PhoneGap but stopped on the key for the store.

    I got an idea, maybe if i get an older version of the XDK's it will work like in past? LaroTaio

    I'm right ?

    If not, I should then try again with the XDK or PhoneGap, but it's so hard for me...

  • Hi, you can still export your C2 projects to Android. Don't worry. Just do all the steps you did before (export to Cordova, open in Intel XDK, sign your APK and add the exact same plugins you added before, upgrade the App Version Code, etc...). Now, when everything is done, instead of building your game with the Intel XDK, you can retrieve a zip containing all the information needed. After that, sign in in Adobe Phonegap Build (free version allows you to have one project opened at the time) and upload that zip file. Enter your key password and click "rebuild" to be able to download an APK file that you can submit to the Play Store.

    To sum it up, you can keep doing the same steps as you did before with the Intel XDK and the only change is that now, you have to build the APK elsewhere (for example Phonegap Build, which has a very very similar build system as Intel's old one).

    You should be able to keep using the exact same Plugins that you used before when you exported with Intel XDK, but, why do you use a third party Plugin? What is the advantage over the official Admob Plugin?

    Hello, i just woke up and i would like to try it with PhoneGap, i remember i've used the 'Third party admob plugin' becouse it was the only one that worked, that time maybe ?

    Here is the tutorial : https://www.scirra.com/tutorials/4993/i ... rial-guide

    I'll try it now <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> maybe will work easily with phonegap

  • Radulepy

    There are some steps missing in that tutorial. Check out this thread.

    https://www.scirra.com/forum/viewtopic.php?f=147&t=192454

    Now about showing ads in your app, got bad news for you. Adding any ad plugins during apk build will always be problematic, I myself already surrendered to make it work and show ads in my app. Just to let you know about the reality of monetizing app using C2 is impossible as of this moment. Well, if you're able to show it, the question is, how sure are you that the plugin developer is not stealing your ad traffic. Let's hope C3 will be the answer to this issue.

    True that, i had some ads before, and i was cool with them, so should i quit adding ads ?

    Thank you for the answer, it's like 3 am, i will try tomorrow and come back.

    Yep, i'll start learning some new 'classic' programming language becouse C2 in general is now underpower )

    Good luck & again thank you !

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Radulepy

Member since 7 Jul, 2014

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