Radulepy's Recent Forum Activity

  • It depends on what you are trying to do. If you want to make an effect of something smashing into pieces, you can add a sprite with say 20 frames, representing different pieces. And then create 10 instances of this sprite with random frames.

    I would like, after i Split the Sprite, to use them as objects (example: drag and drop them)

  • How can I do that randomly..?

  • So guys, i have an idea and it involves splitting a Sprite in random ( or not ) parts.

    Example:

    I have a circle and i would like it to split it in x not equal parts (like a pizza). How can i do that using programming (if possible in C3) without using pre-made split sprites by myself ?

    Thank you!

    Tagged:

  • Sorry I don't think it's possible.

    A lot of people had this issue when the Xdk went away.

    Make a new app is the best advice.

    oh, I tried :). I know that would be the answer.

    Thank you all for your answers !

  • You could use the 'Is on layer' condition. If true than save the object.

    Thank you for your help!

    Do you know how can i restore a lost keystore from Google Play (i've created a new topic on forum)

    https://www.construct.net/en/forum/construct-3/how-do-i-8/recover-lost-keystore-file-146582

  • Hello,

    Is there any way to recover an lost keystore file ?

    Or can i recover somehow from google play developer console ?

    Can i publish an UPDATE of a game somehow without a keystore / a new one /

    Thank you very much!

  • Do you have any more questions or do you think you can figure it out? BTW I hope my reply helped.

    Yes,

    I would like one object in the main layer not to be destroyed at the end of the layout.

    I ticked the Global object settings, but it also appear on the other layers ( and i don't want that since it's solid).

    How can i have an object position be saved and loaded only on the main layer ?

  • Are you using Local Storage or the system 'Save' and 'Load' actions? If you are using Local Storage you could use the 'Remove item' action. If you are using the system 'Save' and 'Load' actions then I don't think there is a way. You could use the system 'Save' and 'Load' actions to save the game and the Local Storage to see if you have a saved game. Otherwise, you will just have to play again and the next time you save it will cancel the old one and save the new one in it's place. You should try searching the manual and forums for better answers if this doesn't help you.

    Give me a Pixel

    Hello, I am using Save / Load actions.

    I have an answer using a local storage, because you can't remove a saved slot just to overwrite it.

    I have to test a little more :)

    I still want to have some objects saved, and if i tick Global Object is showing me the 'global' objects in the other layouts too...

  • Hello,

    Quick question: I have a player and that player can exit the game whenever he wants and go back to menu, and that player can also be killed from Zombies (enemies).

    How can i create such a save-game to save it when the player wants to leave the game, and delete that saved game when he has been killed by the zombies.

    I was thinking about 2 save-game "slots" ->

    savegame0 and savegame1:

    When player dies C3 loadse savegame0 and then also savegame1 (to ovewrite)

    When players exits C3 saves savegam1

    When the players enteres first time the game C3 saves/loads it as savegame0.

    When the players enteres the >0 time C3 load the savegame1.

    I was thinking like this because i need to save some objects position and I don't know how to delete a savegame, just to overwrite.

    Options/Ideas ?

    Thank you in advance

  • Hey Radulepy, I download your game. I like the idea but probably too buggy to be released as a finished game. The player doesn't face direction of travel, bullets bounce off trees, zombies overlap player, not sure what red and blue squares are for. Like the graphics, gun sound and joystick (did you program it?) you should also do a trailer and sort the adverts so they display correctly in landscape. Hope that helps, keep up the good work 😀

    Hello,

    Firstly, thank you for the review. Why do you call the game "buggy", did you had lag ? ( what phone?)

    I wanted the player to do that, becouse i am working on a big update and you have to build your own base to defend. The bullets, again, i liked that idea.

    The only thing that i did not know how to to it is to NOT overlap the zombies with the player.

    RED/BLUE bars are Health & Water.

    Thank you again for the review, i will also add a trailer to it when i have time.

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  • Hello guys,

    I would want some honest reviews on my newest game.

    Please write here or PM me with every bug/idea/feature you would like to be in this game:

    Thank you very much!

    Google Play: https://play.google.com/store/apps/details?id=com.lepystudio.zombie2

    Tagged:

  • In my example there are two instance variables - TStick.a and TStick.d

    d is the distance from the center of thumbstick, and a is the angle (direction). It's up to you how you use them. For example, you can move your character with Bullet behavior, set speed to d and set angle of motion to a.

    Thank you !

    Did not think on that :))

    I will get home and start playing with it, maybe return with more questions.

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Radulepy

Member since 7 Jul, 2014

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