Here's the problem.
My character is a ball bouncing around with physics. I need to slow its time scale down when Spacebar is pressed. I've done this:
When Spacebar pressed >>> Set object time scale to 0.5
else >>> Reset object time scale
Unfortunately the object doesn't slow down and I don't know why. Any suggestions?
More details.
- The object only uses the Physics behavior and the Move to behavior (which is not active)
- Physics objects are set to Independent Framerate
- V-sync is active
- If I set the entire game time scale to 0.5, the ball actually slows down with everything else. Only if I use the object time scale function it doesn't work.
- If I use the object time scale function on any other object it works fine.