Emanuele_Cadamuro's Forum Posts

  • 2 posts
  • Yeah, I managed to fake it with velocity and it's somewhat convincing. Thank you for your suggestion!

    But my biggest issue is: I already had the system working with time scale. The object had physics and time scale was working perfectly with it!

    Then, I have no idea why, a couple of days ago it stopped working out of nowhere (I've only added a couple of completely unrelated events). I am really confused about why it's not working anymore.

    (And if it isn't supposed to be working at all, then I'm confused about why it DID work at the start haha!)

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  • Here's the problem.

    My character is a ball bouncing around with physics. I need to slow its time scale down when Spacebar is pressed. I've done this:

    When Spacebar pressed >>> Set object time scale to 0.5

    else >>> Reset object time scale

    Unfortunately the object doesn't slow down and I don't know why. Any suggestions?

    More details.

    - The object only uses the Physics behavior and the Move to behavior (which is not active)

    - Physics objects are set to Independent Framerate

    - V-sync is active

    - If I set the entire game time scale to 0.5, the ball actually slows down with everything else. Only if I use the object time scale function it doesn't work.

    - If I use the object time scale function on any other object it works fine.

  • 2 posts