Thanks, but I don't think you understand what I'm asking. Basically, let's say I have a character who doesn't look the same on both sides. Maybe they are holding something on one hand and not the other, or they wear a certain piece or armor on one arm and not the other. You would have to create separate animations for every movement (walk, jump, etc), one for facing right, and one for left.
To test this out, I took my character animation and made a duplicate version that is mirrored, and made it blue to distinguish it. So now I have one animation for my character walking right, and one walking left.
How would I use the event sheet to make my character walk, jump, idle, etc, while also giving each one a different animation depending on which direction the character is facing?