Durwin's Forum Posts

  • 5 posts
  • Thanks for your response! That all sounds great to me. What I want to know is, once I make all my left/right animations, how would I program that into my event sheet? My construct (and game making in general) knowledge is pretty limited, so I would love some help with which actions/events to use to make that work.

  • Thanks, but I don't think you understand what I'm asking. Basically, let's say I have a character who doesn't look the same on both sides. Maybe they are holding something on one hand and not the other, or they wear a certain piece or armor on one arm and not the other. You would have to create separate animations for every movement (walk, jump, etc), one for facing right, and one for left.

    To test this out, I took my character animation and made a duplicate version that is mirrored, and made it blue to distinguish it. So now I have one animation for my character walking right, and one walking left.

    How would I use the event sheet to make my character walk, jump, idle, etc, while also giving each one a different animation depending on which direction the character is facing?

  • I'm teaching a class the basics of making a platformer in construct right now. One of the students has an asymmetrical character, so they wouldn't be able to do the "set mirrored"/"set not mirrored" event. I figured that doing this successfully would involve mirroring the animation manually and having separate animations for left/right movements. I don't know nearly enough about making games to know how to pull this off in the event sheet though.

    Here is what my basic event sheet looks like with a symmetrical character:

    How would I do something like this with an asymmetrical character (left/right animations separate)?

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  • Thank you so much for the response! I'm sure this was like explaining 2+2 to a kindergartener for you but I'm not accustomed to thinking this way since I mainly illustrate. Everything you said helped immensely, I really appreciate it. It works now.

  • Hi there, I'm very new to construct (and game making in general), but I'm using this program to make a project for a gallery show. Its not a game persé, but more of an interactive piece of concept art, where you can walk around as my character through buildings and such.

    Anywhoo, my game is basically just a bunch of images organized in layers, with three invisible tilemaps. I have everything finished, and it works fine in preview. The problem comes with the fact that everything might be too large. I shrunk most of my images in photoshop and re-uploaded them, but when I export everything and put the folder in Netlify, the website (with the construct loading screen) takes forever to load, and when it does finish loading, it is just a black screen. I'm worried that its not just a matter of my images being too large, but maybe I have too MANY images. If someone could help me out, I'd be super thankful. My goal is for it to take a decent amount of time to load in a browser, and for it to work.

    Here's a little video so you can see what I'm doing:

    youtube.com/watch

    Here's the file:

    drive.google.com/file/d/1xtTLyaV0ajCTWFfl95vq9niS6KICWe08/view

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  • 5 posts